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I really liked this game :D. The atmosphere and lighting was very nice and well done I liked the minimalistic pixel art, it made it look polished. I liked the concept that you play as different cave explorers and their death helps you, that's a very cool concept. 

It was tricky to understand the mechanic at first but after a bit I understood what I was doing and after that it was smooth sailing. I will say the jump charging does feel slow so when you die and restart it kinda feels bad to walk all the way because the charging jump is kinda slow, but that's just a personal preference.

Overall this is really cool and I enjoyed this game, so good job :D

(+1)

Thanks for the kind words and thank you for playing!

You are definitely right regarding the movement and the annoying run backs. I wanted the jump to be slow, to force the player to be very deliberate with their jumps and build some tension. But after dying far into the game, I also get the urge to just speedrun.
I also made a mistake with the level design, and had a few too many horizontal sections. If the game was more vertical, the player could learn where it would be safe to fall (as well as create safe platforms using the corpse mechanic), and then very quickly get back to where they were when they died last.

Oh well, lessons learned!