Thank you very much for playing and making the video, it made my day :D
Makes me want to go back and improve a bunch of things!
Bakinak
Creator of
Recent community posts
Thanks for the kind words and thank you for playing!
You are definitely right regarding the movement and the annoying run backs. I wanted the jump to be slow, to force the player to be very deliberate with their jumps and build some tension. But after dying far into the game, I also get the urge to just speedrun.
I also made a mistake with the level design, and had a few too many horizontal sections. If the game was more vertical, the player could learn where it would be safe to fall (as well as create safe platforms using the corpse mechanic), and then very quickly get back to where they were when they died last.
Oh well, lessons learned!
38 kills! Love a good arcade game. I think being able to select which dialogue option to choose is a bit of a shame, and using the limitation to STOP the player from being able to choose anything other than violence would have been a good joke (at the risk of having a player try every button on the keyboard trying to select something else).





