Amazing job, would love to play a bigger game that involves sounds forensics like this. Imagine being able to cut parts from every conversation, so you can take control of some voice activated parts of the ship. Super fun!
Yeah! A better sample capture interface and a library would go a long way. At one point in development I wanted to have the final computer override require voice print ID from each crewmember, but I completely forgot about that under the stress of the final sprint...