I love this, although I couldn't figure out how to predict the wind/magnetism/gravity
BadRAM
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This is really good! My best score in timed mode was 4880, and I wasn't quite able to make a tier 4 gem. In unlimited mode I couldn't get much further, only 5110.
I think my only criticism is that I wish I could start drawing my next merge during the clear animation of the last one, sometimes I had a combo in mind and felt like my inputs were being eaten.
Reminds me of this other submission: https://itch.io/jam/raylib-6x-gamejam/rate/4753810
By comparison, yours feels a lot easier, even clicking randomly it seems like I can't lose unless I clog the board with unused queens. Playing that one first also conditioned me to misinterpret your bottom bar as a queue like in theirs, instead of as a bag. Eventually I also hit the Meadow Miracle/Queen loop, which softlocked my game.
Really clever idea! I saw the first screen and thought: "hah, a platformer with hex tiles, am I gonna bump up and down constantly on flat ground?" and was immediately pleased to see that was the case, and that it was a core mechanic of the game!
I didn't manage to beat the game, the puzzles were too tricky for me, and the control layout wasn't ergonomic. I kept forgetting which key was which and having to move my hand all the time distracted from trying to solve the puzzles.












