I tried my best but wasn't able to beat any of the enemies reachable from the start. It'd be nice to be able to see how much health they have, I wasn't sure if I was doing anything at all. The timing challenge for combat is cool, but I struggled a lot with it.
BadRAM
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I grabbed a treasure chest and it trapped me inside this wall!
I got out at the end of the wave, but gave up eventually, once I had 1000 hearts. The wave after this had 500 enemies in a single spawn and lagged the game to a near standstill. Cool game! For jam judging, I like to get a clear stopping point.
Yeah, the reality of making a fully voiced game like this during a jam is that you have no time to iterate, it took us the first 5 days just to get from writing the script to having everyone's lines recorded, so by the time we could test the game there wasn't time to rewrite anything so it made more sense.
Not gonna lie the vibe died for me as soon as the pick-from-3 popped up. Well made regardless, I still enjoyed it. At one point during the fence level, a bat spawned behind the fence and got stuck, but eventually it managed to climb over it so I could kill it and progress. It also seemed like my fireball splash damage was really inconsistent.
I loved it, such a simple concept implemented so cleanly, just beautiful. I'm interested in how the stairs are rendered, did you set up a way to pre-render them as sprites, or is it realtime 3d? My only criticism is that since there is only one in-between frame of the stairs for each step, I can perceive them as moving up or down, like in a 2 state blinking christmas light string. 3 frames will better show direction of movement in a repeating pattern. That and also that I didn't get to the bottom where I could become a badass skeleton.
I loved this! The ending photo was really cute, totally worth it. My only request would be to add a 'logbook' of some sort where I could check all the types of thing I've caught, and how many I'm missing. I also like when fishing games track arbitrary stats like the longest of heaviest of each fish that you've caught.
The playground is a great addition, I love to see that kind of bonus content in a jam game!
The intro cutscene dialogue didn't wrap and went off the screen for me on my 1920x1080 screen, so I couldn't read all of the intro.
Driving the tank feels awesome, but I can't figure out how to beat the hell creatures, they block me from getting to my waypoint and I can't seem to shoot them.
Notes:
The text popups disappeared before I could read them! It might be better if they stay until you click to dismiss them.
I love the repair minigames, very tactile!
My laptop was too weak to run the game above 10 fps, so I was unable to climb the broken staircase and end day 2. I like the concept though, the sound and visuals of it are very nice.
the better $/MeV upgrade basically ends the game once you buy the first level, at that point I just spam clicked every other upgrade until it was maxed. I was a little surprised that the max upgraded reactor with all control rods in could survive having 100 uraniums in it. pull any one control rod and it goes boom, though. I enjoyed it a lot, although I kind of wish that "Don't do that again" threat weren't empty.
This has so much personality! I love the art, but found it too difficult to get through level 2. There seems to be a bug that prevents you from jumping when standing against a wall, which led to a lot of frustration and a few deaths. (I also feel like this game expects me to be able to mash much faster than I actually can, maybe an easy mode where you can just hold the button would be nice)
Cool game! I'm not sure if there's a twitch reference I'm not getting, but the story still reads. For me, the biggest pain point was getting bounced too high and flying over people's heads by accident. A fast-fall or dive ability could make this a pretty tight speed game. Stage 9 was crazy difficult, you might want to adjust the time limit so getting 3 stars is that hard rather than just completion.
My times:

it took me a minute to figure out that the sword at the bottom of the screen was a button I could click, and it took a run for me to realize I could buy ANY of the first level upgrades and not just the attack damage ones, but now that I understand the game I think it's pretty good! You should definitely include some tutorial text, either in game or on the itch page.







