I loved this, the ending animation is so cute! To improve next time, use a square hitbox for the player, attached to her feet, so that you can walk in front of trees without hitting your head on the root of the tree.
BadRAM
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Great effort, I liked the variety of different game modes and level concept, and the music and voice acting was very charming.
The first crab level is much harder than it needs to be because you can't see the crab with the camera focused above the player like that, adjusting the camera to keep the crabs in frame would make the level a lot fairer. I was stuck on the second crab level for several minutes because I didn't know I could sprint :'( Please add sprint to the controls list on the game page.
After the room with the birds, the game showed me a white screen with very faint lines, I can't make out the picture and don't know what to do from there.
Fun puzzles! The last level felt a lot harder than the ones before it, but that's fair. My final movecount was 249.
It would have been nice if you could push multiple at a time, like if there were three separate 1x1 clouds with an empty space at the end, pushing the far side cloud would slide all 3 at once.
Fixed my ears
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I grabbed a treasure chest and it trapped me inside this wall!
I got out at the end of the wave, but gave up eventually, once I had 1000 hearts. The wave after this had 500 enemies in a single spawn and lagged the game to a near standstill. Cool game! For jam judging, I like to get a clear stopping point.
Yeah, the reality of making a fully voiced game like this during a jam is that you have no time to iterate, it took us the first 5 days just to get from writing the script to having everyone's lines recorded, so by the time we could test the game there wasn't time to rewrite anything so it made more sense.
Not gonna lie the vibe died for me as soon as the pick-from-3 popped up. Well made regardless, I still enjoyed it. At one point during the fence level, a bat spawned behind the fence and got stuck, but eventually it managed to climb over it so I could kill it and progress. It also seemed like my fireball splash damage was really inconsistent.
I loved it, such a simple concept implemented so cleanly, just beautiful. I'm interested in how the stairs are rendered, did you set up a way to pre-render them as sprites, or is it realtime 3d? My only criticism is that since there is only one in-between frame of the stairs for each step, I can perceive them as moving up or down, like in a 2 state blinking christmas light string. 3 frames will better show direction of movement in a repeating pattern. That and also that I didn't get to the bottom where I could become a badass skeleton.
I loved this! The ending photo was really cute, totally worth it. My only request would be to add a 'logbook' of some sort where I could check all the types of thing I've caught, and how many I'm missing. I also like when fishing games track arbitrary stats like the longest of heaviest of each fish that you've caught.









