hell yeah!
BadRAM
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A member registered Mar 02, 2017 · View creator page →
Creator of
A terminal interface image identification game
Interactive Fiction
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Great work, I love the setting! The range limit isn't fun, especially since there's no way to tell if an enemy is out of your range or not. The game would benefit greatly from better telegraphed projectile paths, maybe a linerenderer that fades out quickly after each shot so you can know where it went. if you want to make weapons ineffective at long ranges, inaccuracy would probably be a more interesting approach.
Hi! I've worked with unity's wheel collider in the past, so I've learned a few things:
- Set the car's physics material to zero or very low friction. (make sure the friction combine is multiply and not minimum, because that doesn't work for some reason.)
- increase the side to side grip a little bit. The front tires are slipping when trying to turn at speed.
- reduce the turn strength when at high speeds. it's possible to manually accomplish on a controller, but not easily on a keyboard. turning the full amount at speed makes the tires slip and lose traction.