Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BadRAM

89
Posts
23
Followers
21
Following
A member registered Mar 02, 2017 · View creator page →

Creator of

Recent community posts

I tried my best but wasn't able to beat any of the enemies reachable from the start. It'd be nice to be able to see how much health they have, I wasn't sure if I was doing anything at all. The timing challenge for combat is cool, but I struggled a lot with it.

Yeah I'm content to have delved as far as I did. I think displaying "8/10" prominently is going to imply to players that they're missing out on a 'real' ending by stopping short, but I was satisfied with the notes I got to see. I'm sure the 'true' ending isn't any nicer for my guy.

1th floor lol. I also brute forced every door lock code.

I liked it! I wasn't able to get past level 9 though, I tried standing still and letting them clean me like the text said but they looked like they'd be too tough to beat fairly. I also lost a run because I didn't realize the floor eyes damaged you.

Jupiter is the sea of the solar system, it's even got an eye in real life!

CONGRATULATION! I did it :)

(1 edit)

That's really obscure, my friend was also totally stumped at that point. although comically, I did try "Hail", "SeeTwo", and "Lorem Ipsum" so I was very close.

Yeah! A better sample capture interface and a library would go a long way. At one point in development I wanted to have the final computer override require voice print ID from each crewmember, but I completely forgot about that under the stress of the final sprint...

I've gotten to "REACT" but can't figure out what it wants for arguments.

Was very laggy on my machine, so I will abstain from rating. Good luck!

I loved this! My game also used 'orbital decay' as our implementation of the theme.

You should get the page owner to add you as an admin/contributor so itch can reflect that. (it'll also help your game's karma rating and get you more ratings)

I grabbed a treasure chest and it trapped me inside this wall!

I got out at the end of the wave, but gave up eventually, once I had 1000 hearts. The wave after this had 500 enemies in a single spawn and lagged the game to a near standstill. Cool game! For jam judging, I like to get a clear stopping point. 

Yeah, the reality of making a fully voiced game like this during a jam is that you have no time to iterate, it took us the first 5 days just to get from writing the script to having everyone's lines recorded, so by the time we could test the game there wasn't time to rewrite anything so it made more sense.

Not gonna lie the vibe died for me as soon as the pick-from-3 popped up. Well made regardless, I still enjoyed it. At one point during the fence level, a bat spawned behind the fence and got stuck, but eventually it managed to climb over it so I could kill it and progress. It also seemed like my fireball splash damage was really inconsistent.

I figured out pretty quickly that walls are rerolled every time they appear, and intentionally took some damage so my view radius shrank and I could reroll obstacles faster, Cool game!

I love it, I'm not sure how much you intended the player to be prop-flying but trying to balance on top of the moving object is tricky and highly rewarding to get right. I had a lot of fun.

I agree! Our main sound designer made a whole OST that mostly got cut for time + voice clarity, you can check it out here: 

You can replay the last thing you heard by pressing space, and scrub through with arrow keys or speed up/slow down with 9/0

How DARE you not anticipate me playing until the end, this is AMAZING! LET ME PLAY MORE RAHHH!

Also, the game didn't capture my cursor, could you release a downloadable version?

I am holding my rating until you go into your edit game page and fix the viewport size, the entire cutscene had it's text cut off at the sides, and the game hud was also cut off.

I loved it, such a simple concept implemented so cleanly, just beautiful. I'm interested in how the stairs are rendered, did you set up a way to pre-render them as sprites, or is it realtime 3d? My only criticism is that since there is only one in-between frame of the stairs for each step, I can perceive them as moving up or down, like in a 2 state blinking christmas light string. 3 frames will better show direction of movement in a repeating pattern. That and also that I didn't get to the bottom where I could become a badass skeleton.

I get an error message when I scan the hand in the engine room. Cool concept, feels like a super shrunk down outer wilds.

I love the dressup concept, I think more jam games should encourage their players to be creative, in a brief ephemeral way, since we tend to experience them in passing. I hope my game also gives players such a memorable moment of expression.

oh man this rules, I love scrubbing, that's why I included it in my game too! (the word at least) The atmosphere is impeccable and the ending cutscene was striking. This is my favorite I've rated so far.

Jesus these people flirt like a truck. Highly entertaining.

I got a full party and we beat a mission. Great work, I don't think I've seen a full 3d multiplayer game in a jam before. I'm still not sure if there's an advantage to having legs or treads or if the flying bot is strictly superior.

I loved this! The ending photo was really cute, totally worth it. My only request would be to add a 'logbook' of some sort where I could check all the types of thing I've caught, and how many I'm missing. I also like when fishing games track arbitrary stats like the longest of heaviest of each fish that you've caught.

Great work! Very vibey and thematic. 

Very ambitious project for 7 days! I prefer games without buffered inputs, but I think I'm in the minority there. My laptop ran this better than some other games from this jam but it was still struggling enough that I tapped out early. 

The playground is a great addition, I love to see that kind of bonus content in a jam game!

The intro cutscene dialogue didn't wrap and went off the screen for me on my 1920x1080 screen, so I couldn't read all of the intro.

Driving the tank feels awesome, but I can't figure out how to beat the hell creatures, they block me from getting to my waypoint and I can't seem to shoot them.

Notes: 

The text popups disappeared before I could read them! It might be better if they stay until you click to dismiss them.

I love the repair minigames, very tactile!

My laptop was too weak to run the game above 10 fps, so I was unable to climb the broken staircase and end day 2. I like the concept though, the sound and visuals of it are very nice.

Reminds me of night stalker for Intellivision, Great work!

(1 edit)

the better $/MeV upgrade basically ends the game once you buy the first level, at that point I just spam clicked every other upgrade until it was maxed. I was a little surprised that the max upgraded reactor with all control rods in could survive having 100 uraniums in it. pull any one control rod and it goes boom, though. I enjoyed it a lot, although I kind of wish that "Don't do that again" threat weren't empty.

I died and was allowed to eat unlimited fish crackers. I hope that's what happens IRL.

This has so much personality! I love the art, but found it too difficult to get through level 2. There seems to be a bug that prevents you from jumping when standing against a wall, which led to a lot of frustration and a few deaths. (I also feel like this game expects me to be able to mash much faster than I actually can, maybe an easy mode where you can just hold the button would be nice)

Cool game! I'm not sure if there's a twitch reference I'm not getting, but the story still reads. For me, the biggest pain point was getting bounced too high and flying over people's heads by accident. A fast-fall or dive ability could make this a pretty tight speed game. Stage 9 was crazy difficult, you might want to adjust the time limit so getting 3 stars is that hard rather than just completion.

My times:

really cool! I'm gonna put this on my anbernic handheld :)

Nice work! Now I really feel like a winner :)

it took me a minute to figure out that the sword at the bottom of the screen was a button I could click, and it took a run for me to realize I could buy ANY of the first level upgrades and not just the attack damage ones, but now that I understand the game I think it's pretty good! You should definitely include some tutorial text, either in game or on the itch page.