Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

BadRAM

139
Posts
28
Followers
23
Following
A member registered Mar 02, 2017 · View creator page →

Creator of

Recent community posts

It took me a minute to realize how spellbuilding worked, but once I got it it was really fun! I got to wave 22 with dbl-damage x3 + large, I don't know if there was anything better.

This game is so good! I love that the level numbers are hex :)

This is a really good puzzle, great work!

Cool game! I love the combo system, my only complaint is that the tongue takes the same amount of time to travel if you click nearby or far away, I feel like I should be able to click a nearby fly to eat it fast without waiting for a full second.

Great presentation, but without dynamic levels there's really nothing for the player to do. Also, with wires that can go from anywhere to anywhere the hex grid doesn't really matter. I'm not sure what the special punishment for lazy programmers was.

Cool idea! My friend who really likes the Hex Casting mod for minecraft was drawn to this game.

I was thrilled to see a box3d entry! My best time was 1:47.

I pressed ctrl+r to reverse a pipe and it refreshed the page in firefox :'(

I set myself the goal of making my favorite ascii letter, BEL (0x07) but I couldn't get the EUV to output anything but pipemakers, so I couldn't access any of the math/logic machines to make it happen from the supply I had.

Shipping is half the battle, good work!

I've been working nonstop on Nestphalia 1401 in raylib C# for the past year, so I have a lot of patterns to fall back on and helpful snippets to steal. I love C, but I think I'd need another decade of experience to approach the velocity I have in C# right now.

I made a perfect gradient

This is really good! My best score in timed mode was 4880, and I wasn't quite able to make a tier 4 gem. In unlimited mode I couldn't get much further, only 5110.

I think my only criticism is that I wish I could start drawing my next merge during the clear animation of the last one, sometimes I had a combo in mind and felt like my inputs were being eaten.

A Qix type game! at first I was scared that the enemies would be able to damage my trail, but it ended up being plenty difficult without that. Great work!

Really fun! I was kinda hoping the shell would let me fight back against the distortions somehow, but I'm still happy to have beaten it.

This is such a cool concept, it reminds me of magicka. My favorite spells were box-honey and box-box

This is so cool! At first I was expecting it to be like Darwinia, but it's got a unique thing going on that's really interesting.

Cool puzzle concept, it reminds me of the classic flash game Bloxorz, but it's got a distinct identity. I think a more fleshed out game based on this puzzle mechanic could be really interesting.

It's so cool to see a 3d game in this jam, great work!

Over so soon? I was just getting the hang of it!

I think the wand dipping was really good! The issue wasn't that there were too many controls, more that they were too far apart on my keyboard. using Z/X/C + arrow keys would be a lot more ergonomic.

I also felt I outscaled all threats very quickly. I gave up after reaching 400 gold in the bank. Cool game!

Yeah I was a little worried that would happen, but there's not much I could do about it.

Reminds me of this other submission: https://itch.io/jam/raylib-6x-gamejam/rate/4753810

By comparison, yours feels a lot easier, even clicking randomly it seems like I can't lose unless I clog the board with unused queens. Playing that one first also conditioned me to misinterpret your bottom bar as a queue like in theirs, instead of as a bag. Eventually I also hit the Meadow Miracle/Queen loop, which softlocked my game.

Really clever idea! I saw the first screen and thought: "hah, a platformer with hex tiles, am I gonna bump up and down constantly on flat ground?" and was immediately pleased to see that was the case, and that it was a core mechanic of the game!

I didn't manage to beat the game, the puzzles were too tricky for me, and the control layout wasn't ergonomic. I kept forgetting which key was which and having to move my hand all the time distracted from trying to solve the puzzles.

I put black ink on the first platform and softlocked (?) 

Reset after that and got to level 7, cool idea! Reminds me of Tag: the Power of Paint.

Shinji's so cute! I was able to beat it fairly easily, although the last level fooled me a couple times. Good puzzle design!

I think the controls were a little awkward, I often forgot which button was which, and the character movement felt too slow.

I love being chair :]

I got ending A and ending B, not sure if there are more.

I beat it! It felt pretty long, I think it took me 30 minutes. Cool puzzle design, I ended up being able to win without ever using the delete ability, but I had to be careful not to back myself into a corner.

It's so cozy! Getting 100 honey seems totally out of reach though. Here's as far as I got, I think this was ~15 minutes of playtime.

Q-Bert! Great recreation, but I was immensely disappointed by the lack of sound for falling off the stage. would have been great to see this finished in time.

Cool concept! I wasn't able to beat the slime, but that might just be difficulty drawing fast enough with my mouse, and unfamiliarity with RPG battle mechanics.

Is this a dorfromantik-like? I found it pleasant, but it could have really used some background music and sound effects. Here's my final board:

This is a crazy concept for a jam game, and integrating it into the jam judging process like you did is genius. Great work!

I like it! The art is cute and the interface feels fairly polished. Managing the different panels felt a little cluttered at times though.

I like the interface and sound design, it feels very polished. I couldn't really get my head around the puzzle mechanics, and ended up mostly brute forcing the game. I did beat all 11 levels though. Good work!

😈

I loved this, the ending animation is so cute! To improve next time, use a square hitbox for the player, attached to her feet, so that you can walk in front of trees without hitting your head on the root of the tree.

Great effort, I liked the variety of different game modes and level concept, and the music and voice acting was very charming.

The first crab level is much harder than it needs to be because you can't see the crab with the camera focused above the player like that, adjusting the camera to keep the crabs in frame would make the level a lot fairer. I was stuck on the second crab level for several minutes because I didn't know I could sprint :'( Please add sprint to the controls list on the game page.

After the room with the birds, the game showed me a white screen with very faint lines, I can't make out the picture and don't know what to do from there.