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Great work, I love the setting! The range limit isn't fun, especially since there's no way to tell if an enemy is out of your range or not. The game would benefit greatly from better telegraphed projectile paths, maybe a linerenderer that fades out quickly after each shot so you can know where it went. if you want to make weapons ineffective at long ranges, inaccuracy would probably be a more interesting approach.

Thank you so much!

Actually you can know if an enemy is out of your range or not. Hold "right-click" to aim, and then look at an enemy, if crosshair turns to red that means you can shot the enemy. But this system is hard to understand, so I'll update the game in a few hours to make it more easier. After the update, crosshair will always turn to red if an enemy is in range. Also the range of the weapons will be larger.

By the way, thanks for the projectile idea. I'll consider it.