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I love that you can now save sessions and not have to remake and replace every actor. Still, I miss being able to select the system-specific statuses and conditions, i.e. strength or miracle for Maleghast, or being able to add the unit upgrades easily, and I was wondering if those systems will make a return in later versions? I feel like it worked better when the game systems were separate and you chose which one upon session creation, like in the 7.4 version, allowing for specific systems and mechanics for each game, rather than how it works in 8.2, where you select the game system for each actor, completely removing the aforementioned mechanics

The next release is going to do a few things to address that. The last selected actor type will be remembered, which means fewer clicks on the Add Actor dialog. The context menu for actors now supports nesting, so a lot of the game-specific rules and features will be mvoed there.

For instance, Maleghast actors will have a "Maleghast" item in their context menus, with children Add Token (strength/miracle/etc, modifiable by homebrew), End Turn, Advance Round, etc.

Thanks for the clarification. I also wanted to say fantastic work so far, and I can't wait to see where this project goes. Keep up the amazing work, it's really great to see someone trying to make these incredible game systems more accessible and easy to play.