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delzhand

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A member registered Nov 13, 2023 · View creator page →

Creator of

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The next release is going to do a few things to address that. The last selected actor type will be remembered, which means fewer clicks on the Add Actor dialog. The context menu for actors now supports nesting, so a lot of the game-specific rules and features will be mvoed there.

For instance, Maleghast actors will have a "Maleghast" item in their context menus, with children Add Token (strength/miracle/etc, modifiable by homebrew), End Turn, Advance Round, etc.

There's not, but it's a good idea. Map expansion works by cloning a row/column, so currently the best option is to clone the first row/or column and then edit it down. Obviously that's a bit of  a headache if you've got a lot of editing already done on that first row and need to terraform. I've also got a todo to make the map rotation controls work against the visual center (right now it pivots around the center of the base 8x8 map, which is pure oversight on my part).

It's unlikely I'll add support for importable local systems (in the short term), but there's a template here that shows how to create new systems that I can integrate with a pull request on gitlab. If you're not a coder you can also email your ideas to isocondev@gmail.com!

I figured out what was causing this. It'll be fixed in the next release!

I'm tracking this at https://github.com/delzhand/isocon/issues/430 as well. Are you on a GPU or integrated graphics?

That's good to know, and easy enough to implement! I'll definitely be soliciting more feedback before public release.

IsoCON doesn't utilize a server model, just p2p connections, so it's not able to do async play currently. v0.8 (coming soon) will enable sessions to persist to a file, so it's theoretically possible if everyone connects at least once to get the token graphics synced. However it would involve passing around the session file and updating it, which is cumbersome and presents some other issues.

I'll keep async play options in mind for the future, but at the moment it isn't supported.

The current macOS builds are all done via platform emulation and I don't have a way to test them, so I'm not surprised. I'm looking into acquiring an actual macbook to do proper builds.

Sorry for the delayed response - you do not need Steam or anything else, it is a standalone executable.

Thanks! I'm glad you like it!

It seems that if your UI scale config make the patch notes modal larger than the window, it's impossible to close. I'll fix that in the next release. As a workaround, you can edit your config file (C:\Users\<username>\AppData\LocalLow\isocon\Isocon\config.dat) and set ReleaseNotesSeen like so: "ReleaseNotesSeen":"|0.7.0|0.7". Thanks for reporting this issue!

I keep changing the interface up so I don't have a video tutorial yet, but there are built-in tutorials for various elements. Maybe once it's out of beta! As far as a token library, Isocon doesn't come with any tokens but you can load any PNG from your device.

You can select units from any house, and all you need to do is use the house color override to match your heretic units to your main house!

Thanks! 99% solo but I've had a few people contribute on github to close an open issue here or there, and I'm very thankful for their efforts!