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I got kind of unlucky at the very start because I didn't encounter the yellow thingy at first that gives you bigger vision. But otherwise, it's pretty solid~ I like how for each type of enemy you killed gives you a special ability~

The way you control reminds me of Resident Evil or like driving a car where rotating and moving forward/backward are two different control. Not exactly my favorite way to control but I could see some players liking it.

I have skill issue though, lol. It's just really easy to lose. I did discover how to heal (I think it's by killing the same enemy again) but the amount healed is pretty low and it's hard to kill without taking damage. So I ended up never getting all 3 parts at once.

I did make it so the yellow enemy is closest but that can happen to where you don't see it right away making it a bit more challenging. 

The controls are very similar to old RE or tank controls and I felt that it fit best to make it more of a challenge and look more natural instead of freely going back and forth. I do think that I could have tweaked the movement to make it a tad easier.

As for healing, you have a chance to get a health drop if you aren't at full health, the purple have a 15% chance, red 20%, and yellow 25%. I added that after I could barely finish my own game so I understand and maybe I could have made it so they drop even more the lower health the players has. ๐Ÿค”

Anyway, thank you so much for playing and for the feedback! I really appreciate it!!