Thank you for your feedback, I actually did imagine initially that this would be a hand-crafted level-by-level game, where the machine would grow taller and taller by the level and platforms/walls would block the claw and force you to have to snake through to the bottom to get the right toy and then get it all the way back up. Due to time constraints we were only able to finish classic and endless with a few robots, but I still find this to be a good prototype. The godot programmers I was working with seem done with the project for now, but if I could find more programmer(s) that'd be interested in furthering this concept I'd definitely work with them. Also watched a streamer play this earlier today and seeing him get frustrated at the cannon while the boy continued to ask for the mouse toy was hilarious for me to watch.