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(+1)

I was probably missing something, but the different gear didn't seem to do anything? The idea is fun though - and the big animation on the special attack was nice and chonky

Thanks for playing and for the honest feedback! For this build, what I really wanted players to feel first was the core loop — equipping parts and stacking matching ones to get stronger. But you're totally right that the differences between individual parts are too subtle right now. Making each part feel distinctly different is high on the list going forward. And really glad you liked the special attack! I'd love to keep building exciting stuff like that — flashy cut-in animations for new characters' specials and so on.