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fatalfencer

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A member registered Jun 13, 2020 · View creator page →

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Excellent atmosphere(s), sound design, premise, and solid thematic fit.

Solid racing gameplay, good presentation, decent sound. However, the whole website made around the game felt extremely out of place.

I LOVE the concept of turning this into a game. Seriously needed a tutorial though. (Presentation was pretty great!)

Interesting take on the 2048/Threes genre. The sound "FRESHEN UP" "SWEET DRINKS" was a bit repetitive, could have use a few more voice lines. Also I ran into quite a few missing asset squares (I know the pain, AI driving phaser can be very flaky with asset paths)

Excellent troll platforming - it was a bit on the easy/simple side but managed to hit that spot where it was still funny and entertaining

Fun little shooter with a good space feel, never found out how to actually build anything though, so feeling like I missed most of what the game was going for

Don't think I've seen this much innovation in the pipe rotation puzzle genre in a while - great stuff, and solid atmosphere too!

Not my genre, but definitely nailed those unsettling vibes!

I loved the narrative section, and the different minigames to tell that narrative. What charm - just wish there was a little more, which means you know you have something special.

Well executed comedy narrative game - quite a feat.

Thanks for giving it a play - and yes, I REALLY should have added a check to remove that offset if someone is playing on desktop. (The offset was added for mobile since on mobile if you don't offset you cover the object you're carrying with your finger)

What a focused game! Almost had some Kingdom of Loathing vibes going on

Short to the point, loved the atmosphere. Control wise, the jumping felt sluggish, and the difficulty spiked super fast but I was able to win on attempt 1 so wasn't too bad.

I was probably missing something, but the different gear didn't seem to do anything? The idea is fun though - and the big animation on the special attack was nice and chonky

Loved the derpy robots, really needed a single player mode. 

I am not a fan of this genre, but I can 110% appreciate the care and love that went into this. Great stuff.

Very cool - loved the idea of having to attack to the pre-provided gear. Main feedback was UI - specifically the text I found quite hard to read.

Very adorable lemmingslike

There were a few entries about flipping the role of AI and human, but this one I think was the "tightest" in terms of the gameplay experience. Very educational as well.

"The mobile responsiveness is also impressive. " Hearing this brings a tear to my eyes, that it was noticed. 

And I get what you're saying. We really wanted to not have time pressure since that allows the game to be this chill experience, but then without it there really isn't a "lose" condition, or a constraint.

Really could have benefited immensely from a guided tutorial, but luckily with "restart day" being available it wasn't too bad. Fun "do a task" gameplay!

Gameplay and vibe were there, unfortunately had a really annoying bug where my view kept glitching to suddenly face other directions

Optical illusion as gameplay - very cool

Really ambitious for a game jam! I struggled with the UI though, got stuck in menus, couldn't tell what "state" I was in, so some additional feedback and UI work may help.

Plenty of games used gears, but was awesome to see the actual degredation, and the puzzle combined with defense gameplay.

Classic story, odd mix of genres, a bit clunky controls. And yet... I was immersed completely until the very end. Good work.

Fun game - as already noted, something about the gun speed was a bit off, I think especially as it approached the furthest angles - if enemies got past your defenses you were punished HARD

As the feedback says - I found the text very hard to read, but otherwise solid incremental that definitely plays to the theme

Glad you liked it - only thing I can think of is I selected the "open in full screen" option in the game settings on the page, mostly because I didn't design the UI to account for the full screen button in the lower corner XD

Audibly laughed at the intro, super fun, excellent presentation

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Thomas was (not) alone!

Loved the atomosphere and voice acting - bounced off it though when I reached the elevator - having it seem to get stuck and then running out of time really frustrated me a bit too much. As another comment said, maybe removing the timer or making it more forgiving would be good.

This really felt like quite a complete finished game - very very hectic! Really felt responsive, and fun to move the cards around.

Dude made a whole cozy RTS for a game jam, mad props

Excellent thematic fit - really feel like building a machine not just a system - the physics component is neat

I have never played a game exactly like this before, what a neat exploration of the claw machine. I think from a UI perspective I never figured out where the time remaining was.

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The art was very charming, and clearly love was put into the cutscenes and animations. 

Title? A++

Gameplay though was a bit rough:

  • Only being able to shoot in the direction of motion was especially rough when combined with the fact the character seems to revert to facing down on key release
  • Hitboxes should be refined to cover the main bodies - right now collisions were happening way out in open space
  • TNT I couldn't figure out when I could use it, when it was being thrown, and where - needs a bit of UI work and responsiveness
  • Invisible walls at stage edges, could have some visual indicator
  • Story, not being able to skip, especially when having to re-sit through story after death

Also I didn't hear any sounds/music? Was there some and I missed it?

This is actually like a flawless game jam submission, on theme, crazy wacky gameplay, made me laugh, even had a stupid opening cinematic that made me chuckle - and importantly - the game was complete!

actually that was fully intentional because on mobile your finger covers the item, and since its so hectic it was easy to lose track of the item you picked up - but it didn't even occur to me in the heat of the jam to just try to change that behavior if the player was playing on desktop. Excellent feedback!

What a fun interface and premise!