Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

fatalfencer

75
Posts
5
Followers
A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

The first place is the screen that shows all the multipliers

Excellent presentation, production values. Ran into a game-breaking bug I think where my camera view while scrolling constantly would randomly jump, flip 180 degrees etc. Made the game basically impossible to play for me. 

Could tell the effort put in in trying to make the match-3 satisfying, and that part I think this did a pretty great job. My main feedback is the game seems to present you with a wall of text that doesn't actually seem to be necessary at all to play or understand the game.

Love me a good survivors-like! A fully functional game, but a bit rough around the edges, took me a long time to tell the difference between what was pickups and what was damage, and where my health bar actually was!

Very satisfying design, sound, visuals, and great teaching through gameplay. ALGEBRAIC!

That was really neat. 5/5 Innovation!

Liked the active abilities, and killing enemies had some good gamefeel!

I did not expect to find innovation in the typing game genre but here we are. Excellent submission.

I only vaguely figured out the controls, but the energy, music, and presentation was simply excellent

I got stuck playing for 20 minutes, great sign, especially considering I love survivorlikes! Lots of personality in the implementation.

I'm glad you liked those touches - we put a lot of care into the details of the game, I'm glad they made you smile

You made a crane game game game. Neat!

Super focused and implemented gear puzzle. Main feedback was that, at least on my computer, the text was VERY small and hard to read.

A cool vision was definitely here, we got sword swinging, wall jumping, theme, gameplay wise though the level was simultaneously empty but also the jumping puzzle difficulty curve was a bit steep.

Excellent atmosphere(s), sound design, premise, and solid thematic fit.

Solid racing gameplay, good presentation, decent sound. However, the whole website made around the game felt extremely out of place.

I LOVE the concept of turning this into a game. Seriously needed a tutorial though. (Presentation was pretty great!)

Interesting take on the 2048/Threes genre. The sound "FRESHEN UP" "SWEET DRINKS" was a bit repetitive, could have use a few more voice lines. Also I ran into quite a few missing asset squares (I know the pain, AI driving phaser can be very flaky with asset paths)

Excellent troll platforming - it was a bit on the easy/simple side but managed to hit that spot where it was still funny and entertaining

Fun little shooter with a good space feel, never found out how to actually build anything though, so feeling like I missed most of what the game was going for

Don't think I've seen this much innovation in the pipe rotation puzzle genre in a while - great stuff, and solid atmosphere too!

Not my genre, but definitely nailed those unsettling vibes!

I loved the narrative section, and the different minigames to tell that narrative. What charm - just wish there was a little more, which means you know you have something special.

Well executed comedy narrative game - quite a feat.

Thanks for giving it a play - and yes, I REALLY should have added a check to remove that offset if someone is playing on desktop. (The offset was added for mobile since on mobile if you don't offset you cover the object you're carrying with your finger)

What a focused game! Almost had some Kingdom of Loathing vibes going on

Short to the point, loved the atmosphere. Control wise, the jumping felt sluggish, and the difficulty spiked super fast but I was able to win on attempt 1 so wasn't too bad.

I was probably missing something, but the different gear didn't seem to do anything? The idea is fun though - and the big animation on the special attack was nice and chonky

Loved the derpy robots, really needed a single player mode. 

I am not a fan of this genre, but I can 110% appreciate the care and love that went into this. Great stuff.

Very cool - loved the idea of having to attack to the pre-provided gear. Main feedback was UI - specifically the text I found quite hard to read.

Very adorable lemmingslike

There were a few entries about flipping the role of AI and human, but this one I think was the "tightest" in terms of the gameplay experience. Very educational as well.

"The mobile responsiveness is also impressive. " Hearing this brings a tear to my eyes, that it was noticed. 

And I get what you're saying. We really wanted to not have time pressure since that allows the game to be this chill experience, but then without it there really isn't a "lose" condition, or a constraint.

Really could have benefited immensely from a guided tutorial, but luckily with "restart day" being available it wasn't too bad. Fun "do a task" gameplay!

Gameplay and vibe were there, unfortunately had a really annoying bug where my view kept glitching to suddenly face other directions

Optical illusion as gameplay - very cool

Really ambitious for a game jam! I struggled with the UI though, got stuck in menus, couldn't tell what "state" I was in, so some additional feedback and UI work may help.

Plenty of games used gears, but was awesome to see the actual degredation, and the puzzle combined with defense gameplay.

Classic story, odd mix of genres, a bit clunky controls. And yet... I was immersed completely until the very end. Good work.