Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

the awkwardness was empirical - it didn't always rotate. was never clear if it was my understanding,  or the game. 

Ah, I see. Thanks for pointing that out. Definitely a bug I missed during playtesting (which there wasn’t nearly enough of).

if it's click and HOLD that's probably why.