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You think having to hold left-click and press R to rotate a component is to awkward?

I could see that being the case. How would you do it differently?

the awkwardness was empirical - it didn't always rotate. was never clear if it was my understanding,  or the game. 

Ah, I see. Thanks for pointing that out. Definitely a bug I missed during playtesting (which there wasn’t nearly enough of).

if it's click and HOLD that's probably why.