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Really interesting take on the theme. I’d love to hear the thought process that led you to making a game about Hannibal being annoyed at paperwork, that’s very original. The stamping mechanic felt very satisfying too. Are there multiple endings? I could only get one, but maybe it’s just a skill issue on my part. :)

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Nope, there’s only one ending.

The thought process behind the theme was one full of woe and infighting in our team about how the game should look like, hence the admittedly bizarre concept where the dream sequence overlays the tent scene :D It was very fun to make!

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For what it’s worth I think it’s a marvellous if unexpected idea for a game, given the theme we were given. The next time I’m brainstorming ideas during a game jam I’ll think of this game’s idea as a role model for creative ideation :)