We explained it poorly but you cannot win. The goal is to make the fight go on for as long as possible. If either of the two armies win you lose.
pali
Creator of
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Web build available at: https://ermith.github.io/muchroom/
Due to some technical issues we didn’t quite manage to get it working in time. Once uploads are unlocked again it will be available here too.
Thanks! The tooltips require your mouse cursor to stay still for 0.3 seconds (when they appeared instantly it was a bit too distracting and annoying). You can pause the game using Escape and hover over items and read tooltips while it's paused. Word sentiments were taken from https://github.com/aesuli/SentiWordNet and specifically you can see the final word list of the form "WORD POSITIVE NEGATIVE" here https://github.com/Ermith/DevilIsInTheDetails/blob/master/Assets/words.txt, though in practice only the difference of positive and negative is taken into account. I hope this helps a bit!
Thanks! Balance is one of the things we didn't have much time for. I think if we multiplied all enemy attack intervals by like 3 it could be better.
> It must have been hard to implement this! Even just placing stuff into the "inventory" was awesome!
The inventory placement stuff took up all of Friday's coding time and a bit of Saturday haha. I'm glad it's satisfying. I think it could be even better if we had some subtle sound when you place an item there.
So far I'm having fun with this one. The art style and the sound are both great and the gameplay is frustrating in a good way. I feel like there could be some QoL features like highlighting traits which would currently have an effect or displaying how many people of which colour you have as a number. But then again maybe that would defeat the point of the devilish details you need to pay attention to.