This is so metal!
I love the fluidity and the absolute zero f***s about any and all notion of slowness or methodical approaches - it's just all violence all the time!
In Ernest: I would appreciate a better feedback on my current HP and taking hits, plus I think this game with its constant screenshakes would benefit from heavier, more bulbous enemies and some more intense VFX upon hitting something. With the gaunt shapes I can hardly see whether I am hitting, much less doing any damage.
Nevertheless I am enjoying it and it looks pretty cool in its straightforward simplicity. The way limbs and weapons are animated add a really old school feel to it which I think is a great choice here. The music really drives one into a frenzy, too. Amazing work, keep it up!
Just sad that I am really bad at this type of game, but that is certainly not your fault XD