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(+1)

Interesting idea. It's like I'm trying to help adventurers survive on a Slay the Spire type map. Will be even better once you can actually buy more vending tokens, maybe power up your vending machines. And see the adventurers gear/health to get a better idea of why certain ones succeed while others don't.

(+1)

Thanks for the feedback! I ran out of time to put in additional loops and to expose more information to the player. There's 4 different classes with different randomised combat stats and starting levels. I'd like to have a preview of which adventurers will be going in tomorrow as well as an after-action report at the end of the day. Then you can try to tailor what you put into the vending machines.

So much more work ahead of me! ':D