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I enjoyed the art. The game play was a little subpar. Side clipping on platforms was something I did not enjoy. I like most others was unable to make it past the first level. I tried slipping through from the boxes under the platform to Jumping Maniacally to attempt a double jump and even jumping off the cats back. Design wise my eyes were drawn to the scratching post, and I felt like maybe I was supposed to jump off it after jumping from the platform. If the majority of the people who play your game don't understand how to get through its on the dev not the players. 

Other than all this the game is decent. I like the premise but the game definitely needs polish.  I wish I could have seen more.

I’ve tried fixing the side clipping bug but not sure how. I’m using a box collider and tried making it smaller but it’s still there. As for the difficulty I’ll try adding more hints to drive the player in the right direction 

I See you used Unity? Stuff like the clipping is stuff you learn over time. Sorry if I was a little harsh. I judge games based off of playablity rather than scope. You got pretty good art and it looks nice.

 Here is a suggestion. You could perhaps put the word No on a block like Mario bricks. Something to signify that the no is breakable.  

Thank you for the suggestion I’ll try implementing that. I appreciate the feedback don’t worry about it