The art was very charming, and clearly love was put into the cutscenes and animations.
Title? A++
Gameplay though was a bit rough:
- Only being able to shoot in the direction of motion was especially rough when combined with the fact the character seems to revert to facing down on key release
- Hitboxes should be refined to cover the main bodies - right now collisions were happening way out in open space
- TNT I couldn't figure out when I could use it, when it was being thrown, and where - needs a bit of UI work and responsiveness
- Invisible walls at stage edges, could have some visual indicator
- Story, not being able to skip, especially when having to re-sit through story after death
Also I didn't hear any sounds/music? Was there some and I missed it?