If i get to work on this game any more in the future there will be some balancing to the fish a little more, but overall each fish has a "mental strength" attribute that is a multiplier. The more jumps they do, the higher chance that they give up from getting too tired, but only on "bad jumps". Just a little hidden mechanic to make certain games less certain, since i didn't want you catching one good fish and sweeping from then on lol. Would probably go about this a different way in the future, but for now hopefully it wasn't too frustrating. Thanks for playing!