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Note: Accidentally posted this on the game's site, so repost here


Looks pretty neat overall, but the artwork could be a bit more cohesive.

Music and atmosphere were really well made and I found the SFX super satisfying. 

I also loved that there was an actual trade-off and strategy involved in which cards to play where and when. I could see this expanded with more effects and artwork! 

 One thing I really missed was an explanation to what each rule actually means. I know, adding an actual tutorial takes time from the whole dev process, so maybe you can just add that to the page description as a glossary. 

 Overall a really cool little game, tho! Would ove to see the entities fleshed out a bit more, maybe with some commentary on what you played, etc., to make them feel more diegetic!

(+1)

Thank you for playing and for the writeup! 

I'm so glad to hear you felt there was strategy.  I was really unsure if people would feel this way. I did but the mechanics were very not obvious which you picked up on. Adding mechanics to the itch page is a fantastic idea, I might do that if I find time. As for fleshing out entities and give the player some feedback after they did stuff - 100% agree. I find game feedback is very time consuming to write so I skipped it but honestly for this game I think it would be fine to just throw text on the screen. I should have done that. I figured it would hurt the atmosphere but honestly it probably would have just made the game better. So you're right :)

Thanks again for the feedback.