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I was very nostalgic while playing the game, and after 2 failures I climb the ladders. I have to say I wanted more content.

The graphics are not beautiful but fits in the game.

Things to improve? Add some music, I don't know if it was my computer but I didn't hear any sound. The movement was kind of weird, but you can improve it with some A* implementation.

it's realy doesn't have music, but i'll add it asap and if that come, i will reply you again!
also can you explan the "implementation" cause i really mean for a laggy movements

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It's a graph algorithm to path selection, here is a good explanation https://www.redblobgames.com/pathfinding/a-star/implementation.html

I always do the movement in one of two ways: 

- As I use Godot, if I have a non movement frenetic use case I use navigation agent 2d/3D.

- If I am using another engine or don't feel like using nav agents, I use the scent chasing. Where I put "scents" with position data every certain time to the chaser object, so they follow these points.

- I create a preconfigured grid with many position components, then I apply A* over this grid. I used this when I was trying to create a clone of hotline miami, the game was a failure xD but the algorithm worked hehe.

Most of the trending engines already have implementation of this algorithm, so you don't have to reimplement it again and again.

Thanks brother, God Bless Us