Um, this isn't a puzzle platformer. The whole theme of hacking is pretty cool. The hard resets back to the start of the level are a little frustrating because it's not always obvious which devices are 'in range'. I find that giving the player more information is actually helpful for gameplay!
Thank you for playing!! The point of hard resets is that you will have a better time re-playing through multiple endings when you choose that particular permanent power-up. Besides, the levels designed are smaller in size, meaning any progress lost is of not more than (upto )30 seconds worth.
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I totally agree about doing a better job explaining the mechanics. But we were grossly out of time and had to submit the game as is.
Thank you very much for playing the game. Do try again since gameplay is really short but has 3 multiple power up endings and 2 true endings.
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P.S:. We have designed the game such that only QWEASDZXC keys (9 keys in square grid) are used for the whole game.