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(2 edits)

Thank you for the feedback. I leaned hard on  the mystery/sci-fi vibe by not adding a tutorial up-front, but tutorials aren't for everyone. There is a "How to Play" section in the Details menu accessible in the Main Menu and also via the Pause Menu.  I agree with the font, it's small, but I'll simply increase the font size I've got right after the Game Jam judgement window since I do like the style. For the background, I suspect you mean the HUD? since the background is procedurally generated, not necessarily AI art as one would traditionally think it to be.  I do plan on cleaning the HUD up in future iterations, but more-so balancing out where things go. As my first game-jam as a solo-dev I put my efforts in hitting the theme of decay and mysterious by having the entire HUD decay if you let your systems decay by not answering the math problems presented, and keeping the enemy viewport focused on the horror that comes from the singularity. Thanks again!