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(1 edit) (+3)(-1)

After reading some messages, I've come to a conclusion:

You shouldn't have early access on Itchio. Period. The way the pricing works seems to actively go against what you wanted to do with it.

The ONLY workaround I can think of (Itchio might not like it though, and it's probably more work than it's worth) is for you to create a COMPLETELY NEW PAGE each time you want to release an update in early access on Itch.

So you'd have this page becoming the main one, where the updates come out for free once two weeks have passed. Then you'd create an identical copy of this one for the T2 early access version, price it at $20, and move the V0.46 files from the main page over to the T2 one. A week later, you lower the T2's price to $10 and make it the T1 early access page instead (this would be fine and NOT cause the same problems you're having now). HOWEVER, for V0.47 you'd have to delete the V0.46 page, move the V0.46 files to THIS one, make another identical copy, add the V0.47 files to it, then price that NEW COPY at $20 for a week, then repeat the process with each update.


Now in regards to abandoning Itchio completely... Please don't. Itch makes it fairly easy to find, download, and access these kinds of games. As well as interact with the communities surrounding said games. Abandoning it would most likely result in a loss of visibility more than anything. For me, I'd be more annoyed that I'd have to click an extra 3 times whenever an update comes out. (I'm lazy, shut up)

(+4)

Thanks for your messages, mate. I appreciate you trying to do damage control on here.

It does look like early access on Itch isn't too feasible, yes. I may substitute this with Ko-Fi or something like that, but for now, I'll keep it Patreon-only.

Who knows. Maybe by next update, I'll have changed my mind and will actually do the new update pages every time. I need to do some research into that before I decide anything, though, since it heavily depends on how it works under the hood, and whether I need to do all the tax business again for each page. I doubt it, because it'd still be under the main account, but with Itch, logic doesn't seem to always apply. Their individually priced files feature is kind of misleading, and they've dropped the ball with the whole Collective Shout nonsense as well, so I wouldn't put it past them to make new project pages incredibly hard to put up, too.

Anyway. I won't abandon Itch completely. Worst case, I'll just release the public/free version on here every time, and keep the project open at all times, with zero paywalls and an added Ko-Fi link or whatever. Because even putting it on "0$ or donate" hides the game in the search feature, which severely limits exposure to new people.