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(+1)

This was a really cool take! The minigames were frustrating but in a fun way that made me want to keep going. The only stick was that the volume keybinds were different on my computer, I use a spanish keyboard and my volumes were on ' and ¡ otherwise great job!

Thanks! About the volume keybinds, I used Godot's physical keycodes to determine which key was pressed, meaning that the keyboard layout was ignored. ' and ¡ on the spanish keyboard are in the same spot as - and = on a US or CMS keyboard (I said - or + because SHIFT and = together does + but you don't need to press SHIFT in-game).

I don't really know what was the best solution for this, it would have been a bit weird to say "press ' and ¡" (or something else depending on your layout) because it doesn't make as much sense intuitively as "+ or -" for volume up and down. I also could have used normal keycodes (which take keyboard layout into account) and you would have had to press + or - where it actually is on your keyboard, but depending on the layout, it might be very awkward to do so because of the keys' positions. I don't know, what do you think would have been better?

Anyway glad you enjoyed the game ^^

(+1)

I really did enjoy it, you did a wonderful job! And as for the keybinds, my personal opinion would have been normal keycodes just since the volume really only happens once so it's not as time sensitive.