Woah this was cool! Very short but the easthetic was nice and I felt like playing a video game from the 80s or something good work
nanto2016
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Muy bien! Yo no hablo español fuera de mi frances escuela pero me gustaba de leer el dialogo y practicar mi español
Writing in spanish is very difficult for me so I'll continue in English: I got stuck at some point when I used the pickaxe on the wall, suddenly pressing E didn't work anywhere anymore, so I couldn't finish the game :(
Good luck continuing this project :D
Woah nice game! Good aesthetic and great music, fun gameplay and challenging last level that made me feel big brain hah
Oh and you can very often carry on items from the last level if you jump and pick up an item at the same time, so if you added cool rewards for unlocking secrets using items you're not supposed to have that would be very fun
Woah! This is by far the best game I've played in this jam! The movement was perfect; took me a while to get used to it, but this was so challenging! And even when I failed, it wasn't frustrating, it was always my fault. The tension this game builds up is incredible, and the music accompanying it is so well fitting! Also, great job on the 1-bit aspect of the game! I felt like playing an arcade game at times but there was this emotional "deepness" too
One very small little suggestion: make it more clear that you need to go back to the base to drop your passengers and the refuel station could use some more clarity too
Cool game! The weird art really fit well with the music, I liked it
It isn't 1-bit but the intention was there, it's tough to actually have only 2 colors on screen at any time... and your game probably fits the rules, because your art files are 1-bit!
One gameplay aspect frustrated me though... I really like a lot the "changing colors" mechanic but it was not very well implemented on the technical side, you have to get a very precise timing to change colors very fast. I'm sure you can find a way to do that, that would greatly enhance the player experience!
It might be that the texture filter is "linear" instead of "nearest", if you used Godot to make your game you can go to Project Settings and in texture you can change "default texture filter" to nearest: what this does is that when displaying an image with pixels bigger than 1x1 (for example, if you scale an image), for each actual pixel on the screen, instead of picking a color in between the colors of the two nearest pixels it will chose the exact color of the nearest pixel (I might not have explained very well but that's my understanding of it)
This is pretty interesting, I've been working around with the idea of a knockback-based FPS and this is somewhat similar in the base concept but I notice here the same problem as in my game, although it disappeared when I noticed I can just look at the ground when jumping: when trying to boost yourself towards the enemy you need to do a 180 turn and then again, and this is very disorienting and you can hardly be accurate. I'd highly (very highly) suggest you add sound to your game, tough. Any sound! For example, a free click sound effect from the internet when clicking buttons, some self-recorder random sound for shooting or music you made yourself using the FL Studio free trial, may it be good or bad, having sound is pretty necessary for the game not to feel like it's just an abandoned project (well, it probably is, but the graphics are nice and the idea is interesting).
But did you actually implement ledge grabbing? I've tried to use it but it didn't work. Also, it was pretty confusing not to be able to shoot enemies when on the ground, and also not from far away. The game is tough but I felt cool when I got to 400 highscore!
Well sorry, it works great on my computer, it's a bit glitchy on my dad's but idk why it's not working on yours. You can try to do just as I explained to MasahiKon in another comment, and open the code in Processing's editor, it should work in there. I might try using p5 or anything else than processing because exporting applications is just such a problem... Sorry for all the problems with running the game :(
Thanks for all the feedback! I would have indeed made an in-game tutorial if I had enough time, too much was wasted on changing languages and game idea. Did the app work fine? Poeple seem to have trouble running it. For the whispers I really felt they were pretty loud but subtitles are always good. Happy to see you enjoyed it :D
I don't think so but there is a way to export if for Mac but I didn't upload it... If you want though, you can download Processing, run the ".pde" file in the "source" folder of the windows download, press "Keep", then take the "data" folder and move it in the "source" folder, and finally, you can press the Run button in the top-left corner of the Processing sketch you opened earlier (.pde is the file format for Processing sketches). Sorry for not having exported it to Mac, I will export for other OS next time I make a submission for a jam.
I don't think there is a way to upload programs made in the language I use to itch.io, but it would work on another site (https://openprocessing.org/). Is it possible to publish a link to this other site?