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nanto2016

256
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A member registered May 16, 2022 · View creator page →

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Thanks! And the coding was a lot of fun, really! I learned how to make a dialog system and got to learn Godot's Resource system more in-depth :D

However, on a similar note... I don't envy whoever coded Piko haha

How do you even open the computer? Didn't manage to do that

Best graphics I've seen so far! There was so much attention to detail, every felt so smooth. Was the game infinite? I just decided to fail at day 6 because I didn't think anything else would happen

I got stomped at level 17... really clever mechanics and puzzles!

The music and the story were absolutely incredible! I just wish there was a bigger focus on the age management. I got to wave 31 and died before starting to get old... maybe I was just good at age management idk

Really cool game overall!

The music and the story were absolutely incredible! I just wish there was a bigger focus on the age management. I got to wave 31 and died before starting to get old... maybe I was just good at age management idk

Really cool game overall!

Awesome!!! This was so clean!!! The polish is incredible.

This game has nothing to do with the jam...

The lines of the walls' texture were kinda causing eye strain...

How were half my comments so for on games this year about accessibility problems that usually never bother me???

The lines of the walls' texture were kinda causing eye strain...

How were half my comments so for on games this year about accessibility problems that usually never bother me???

Really cool! I wish you had bigger penalties for throwing out nice customers or appeasing karens, though. I could essentially have kept going forever. Also I really liked the music!

"[...] the owner of the arm." 😂

What a charming game this was! The music felt nostalgic... nostalgia of something that never was? Maybe it's a book I read when I was little about a little mouse and her fountain... "La fontaine de Marguerite".

Although I absolutely loved this game, I have a few critiques to make:

- The death from darkness was way too punishing. Dying at 8PM is extreme. And somehow, I once survived at 9PM? Don't know how.

- The sound effects were great but very loud. Eating was panned to the right ear a lot and it felt like it was bass-boosted or something in that ear? It slightly hurt.

- The endings were a bit too short for my taste. The setting was so good that I would have liked to see just a bit more!

The graphics made me feel weird, if I was motion sick I probably would have gotten a headache. Of course there's the really bad resolution, but the camear was so close the the palyer I could barely see anything... something was off about the camera, generally.

Apart from that though, it was pretty solid! I like the intro, though I wish it was skippable, since I already listened to it on the itch page before seeing it in-game. Also, the kids' names were completely illegible because of the resolution. The music would have been good if it had been longer... I liked the style it was going for and it was well-made, but it felt like it lasted 10s and then looped a bit awkwardly.

When you enter fullscreen you have to click anwywhere to focus the game, otherwise the keyboard does nothing. I had to make a popup in my game saying "game unfocused" exactly for that... it's quite an annoying problem

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yes I can read

Banger menu music btw

Got S rank on all floors!

Thanks! About the volume keybinds, I used Godot's physical keycodes to determine which key was pressed, meaning that the keyboard layout was ignored. ' and ¡ on the spanish keyboard are in the same spot as - and = on a US or CMS keyboard (I said - or + because SHIFT and = together does + but you don't need to press SHIFT in-game).

I don't really know what was the best solution for this, it would have been a bit weird to say "press ' and ¡" (or something else depending on your layout) because it doesn't make as much sense intuitively as "+ or -" for volume up and down. I also could have used normal keycodes (which take keyboard layout into account) and you would have had to press + or - where it actually is on your keyboard, but depending on the layout, it might be very awkward to do so because of the keys' positions. I don't know, what do you think would have been better?

Anyway glad you enjoyed the game ^^

Cool game! I procrastinated playing for way too long but here I am lol

Look me in the eye and tell me this poor little guy isn't traumatized for life :(

The hanging skeleton scared me so many times


Oh no I got sent out of bounds lmao

This was so cool! The idea is incredible, but the execution could be miles better. Thebig purple speaker was so hard to control, the boost went on for way too long. I didn't even manage to get through the choral near the the bottom-right house because I always bumped into the wall after that (which is where I clipped through the walls and went in the void somewhere??????)

Woah this was so cool!!! I loved it! Rocky Mullet is becoming a professional voice actor for little video game characters haha

Oh wow ok 😅

Before I realized you can heal the shield I got completely destroyed though T-T

That high score was in the easier mode, forgot the name

teehee I'm satisfied with that score :)

at first I was like "no linux build :(" bud then I realized I can just run the .love file!!! Glad I got to play this ^^

I'm guessing you got the thing saying that it's an unrecognized app and it might put your PC at risk? It does that whenever you download an EXE file that doesn't have a publisher (I'm pretty sure you have to pay to be verified or something). Here's a reddit post I found talking about it: https://www.reddit.com/r/itchio/comments/v3hjpd/microsoft_defender_smartscreen_p...


That warning doesn't mean it is malware. It could still be, but you could check that with an antivirus I think

Hold on this actually sick

If only there was an actual game lmao

But seriously you need to finish this!!! The UI theme, the level editor (for a jam???) and basically everything is so great, can't wait to play a full version :)

idk if this helps but the bags don't actually give you flowers, they reset you to 8 flowers, so picking them up right away isn't optimal

This was fun! I liked that the dungeons were all in the shape of some drawing ^^

The last dungeon was actually pretty tough, not unlike the one before that where I always picked up the keys right away even though I wasn't supposed to 😭

This was so cool! The upgrades were a really creative mechanic

and the music :0

It took me a while to figure out how to pan the view lol

This was INCREDIBLE! Some of the art was sort of messing with my understanding of the environment, but apart from that this was astonishingly beautiful and really unique.

Thanks you SO MUCH! I thought the exact same...

I'm not sure I would be capable of beating the boss without cheesing it tbh :P

Thanks for playing though!

Oh, so that was what it was? Yeah, definitely a good idea to make only that gray. Also, why did all the texts on the second loop get slightly changed for no apparent reason?

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Yes, this would be a very cool feature!

I think I'm going to stop there :)

I made an infinite loop!!!!!!!!

This game was SO fun! I loved it!!!!

It can't be accidental that there are 69 code bits T-T

Anyway, surprisingly cool game! I thought it was just a typical platformer that barely fits the theme but the looping platforms were very unique, fun and challenging.

Also why did it take me 15 minutes to find a syntax error lol

P.S. The music kept getting quieter the farther I got, I think that might be because you used an AudioStreamPlayer2D instead of an AudioStreamPlayer. The difference is that the 2D version is based on position, so if the camera is far from that node the audio gets quieter.

I got a few glitches but that was incredibly creative! Cute music and art, overall simple but fun entry :D

Well this was really cool! Clever idea, however for some reason when I finished something like the 6th puzzle it kept being the same one over and over and over again? I don't think that was intentional

I wish it started faster

The concept was cool, however the game was EXTREEEEEMLY laggy. I think this might be because you're running the physics simulation simulation *every frame* to make the dotted lines to show the orbit. I'm not 100% sure that's why but that sounds like something that could happen because whenever I was pressing W the game wasn't laggy anymore (and the dots weren't showing either).