Thanks! And the coding was a lot of fun, really! I learned how to make a dialog system and got to learn Godot's Resource system more in-depth :D
However, on a similar note... I don't envy whoever coded Piko haha
"[...] the owner of the arm." 😂
What a charming game this was! The music felt nostalgic... nostalgia of something that never was? Maybe it's a book I read when I was little about a little mouse and her fountain... "La fontaine de Marguerite".
Although I absolutely loved this game, I have a few critiques to make:
- The death from darkness was way too punishing. Dying at 8PM is extreme. And somehow, I once survived at 9PM? Don't know how.
- The sound effects were great but very loud. Eating was panned to the right ear a lot and it felt like it was bass-boosted or something in that ear? It slightly hurt.
- The endings were a bit too short for my taste. The setting was so good that I would have liked to see just a bit more!
The graphics made me feel weird, if I was motion sick I probably would have gotten a headache. Of course there's the really bad resolution, but the camear was so close the the palyer I could barely see anything... something was off about the camera, generally.
Apart from that though, it was pretty solid! I like the intro, though I wish it was skippable, since I already listened to it on the itch page before seeing it in-game. Also, the kids' names were completely illegible because of the resolution. The music would have been good if it had been longer... I liked the style it was going for and it was well-made, but it felt like it lasted 10s and then looped a bit awkwardly.
Thanks! About the volume keybinds, I used Godot's physical keycodes to determine which key was pressed, meaning that the keyboard layout was ignored. ' and ¡ on the spanish keyboard are in the same spot as - and = on a US or CMS keyboard (I said - or + because SHIFT and = together does + but you don't need to press SHIFT in-game).
I don't really know what was the best solution for this, it would have been a bit weird to say "press ' and ¡" (or something else depending on your layout) because it doesn't make as much sense intuitively as "+ or -" for volume up and down. I also could have used normal keycodes (which take keyboard layout into account) and you would have had to press + or - where it actually is on your keyboard, but depending on the layout, it might be very awkward to do so because of the keys' positions. I don't know, what do you think would have been better?
Anyway glad you enjoyed the game ^^
Oh no I got sent out of bounds lmao
This was so cool! The idea is incredible, but the execution could be miles better. Thebig purple speaker was so hard to control, the boost went on for way too long. I didn't even manage to get through the choral near the the bottom-right house because I always bumped into the wall after that (which is where I clipped through the walls and went in the void somewhere??????)
I'm guessing you got the thing saying that it's an unrecognized app and it might put your PC at risk? It does that whenever you download an EXE file that doesn't have a publisher (I'm pretty sure you have to pay to be verified or something). Here's a reddit post I found talking about it: https://www.reddit.com/r/itchio/comments/v3hjpd/microsoft_defender_smartscreen_p...
That warning doesn't mean it is malware. It could still be, but you could check that with an antivirus I think
It can't be accidental that there are 69 code bits T-T
Anyway, surprisingly cool game! I thought it was just a typical platformer that barely fits the theme but the looping platforms were very unique, fun and challenging.
Also why did it take me 15 minutes to find a syntax error lol
P.S. The music kept getting quieter the farther I got, I think that might be because you used an AudioStreamPlayer2D instead of an AudioStreamPlayer. The difference is that the 2D version is based on position, so if the camera is far from that node the audio gets quieter.
The concept was cool, however the game was EXTREEEEEMLY laggy. I think this might be because you're running the physics simulation simulation *every frame* to make the dotted lines to show the orbit. I'm not 100% sure that's why but that sounds like something that could happen because whenever I was pressing W the game wasn't laggy anymore (and the dots weren't showing either).