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nanto2016

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A member registered May 16, 2022 · View creator page →

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Woah this was cool! Very short but the easthetic was nice and I felt like playing a video game from the 80s or something good work

Muy bien! Yo no hablo español fuera de mi frances escuela pero me gustaba de leer el dialogo y practicar mi español

Writing in spanish is very difficult for me so I'll continue in English: I got stuck at some point when I used the pickaxe on the wall, suddenly pressing E didn't work anywhere anymore, so I couldn't finish the game :(

Good luck continuing this project :D

Great game!

I can't pass the first door, the up arrow key only makes me jump not enter the door. I did go to the chest and press the up arrow but it still doesn't work

Woah this was cool! Good job on the music and art, and the gameplay was so fun (especially breaking the game by going INTO walls by going to liquid form from a smaller cube, this made me skip some annoying parts hehe)

The "leave (epically)" option in the shop was pretty funny :0

Anyway I still enjoyed the game, was pretty cool

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Woah nice game! Good aesthetic and great music, fun gameplay and challenging last level that made me feel big brain hah

Oh and you can very often carry on items from the last level if you jump and pick up an item at the same time, so if you added cool rewards for unlocking secrets using items you're not supposed to have that would be very fun

Woah! This is by far the best game I've played in this jam! The movement was perfect; took me a while to get used to it, but this was so challenging! And even when I failed, it wasn't frustrating, it was always my fault. The tension this game builds up is incredible, and the music accompanying it is so well fitting! Also, great job on the 1-bit aspect of the game! I felt like playing an arcade game at times but there was this emotional "deepness" too

One very small little suggestion: make it more clear that you need to go back to the base to drop your passengers and the refuel station could use some more clarity too

There are many colors on screen at once

This is so cute! I love it but I got stuck when I got all ingredients for the second potion (antidote) because I couldn't brew! Maybe it's because I did the right part first?

I would suggest making the player faster in the second area, I spent way too much time in there because I didn't find the first artifact (also it's artifact not artefact)

Cool game! The weird art really fit well with the music, I liked it

It isn't 1-bit but the intention was there, it's tough to actually have only 2 colors on screen at any time... and your game probably fits the rules, because your art files are 1-bit!

One gameplay aspect frustrated me though... I really like a lot the "changing colors" mechanic but it was not very well implemented on the technical side, you have to get a very precise timing to change colors very fast. I'm sure you can find a way to do that, that would greatly enhance the player experience!

It might be that the texture filter is "linear" instead of "nearest", if you used Godot to make your game you can go to Project Settings and in texture you can change "default texture filter" to nearest: what this does is that when displaying an image with pixels bigger than 1x1 (for example, if you scale an image), for each actual pixel on the screen, instead of picking a color in between the colors of the two nearest pixels it will chose the exact color of the nearest pixel (I might not have explained very well but that's my understanding of it)

I accidentally stuck myself in between the wall and a box... didn't finish the game :(

The music is really great though! Good job, this was pretty cool :D

Hehehe I got 14

This is pretty interesting, I've been working around with the idea of a knockback-based FPS and this is somewhat similar in the base concept but I notice here the same problem as in my game, although it disappeared when I noticed I can just look at the ground when jumping: when trying to boost yourself towards the enemy you need to do a 180 turn and then again, and this is very disorienting and you can hardly be accurate. I'd highly (very highly) suggest you add sound to your game, tough. Any sound! For example, a free click sound effect from the internet when clicking buttons, some self-recorder random sound for shooting or music you made yourself using the FL Studio free trial, may it be good or bad, having sound is pretty necessary for the game not to feel like it's just an abandoned project (well, it probably is, but the graphics are nice and the idea is interesting).

But did you actually implement ledge grabbing? I've tried to use it but it didn't work. Also, it was pretty confusing not to be able to shoot enemies when on the ground, and also not from far away. The game is tough but I felt cool when I got to 400 highscore!

Well sorry, it works great on my computer, it's a bit glitchy on my dad's but idk why it's not working on yours. You can try to do just as I explained to MasahiKon in another comment, and open the code in Processing's editor, it should work in there. I might try using p5 or anything else than processing because exporting applications is just such a problem... Sorry for all the problems with running the game :(

Thanks for all the feedback! I would have indeed made an in-game tutorial if I had enough time, too much was wasted on changing languages and game idea. Did the app work fine? Poeple seem to have trouble running it. For the whispers I really felt they were pretty loud but subtitles are always good. Happy to see you enjoyed it :D

I don't think so but there is a way to export if for Mac but I didn't upload it... If you want though, you can download Processing,  run the ".pde" file in the "source" folder of the windows download, press "Keep", then take the "data" folder and move it in the "source" folder, and finally, you can press the Run button in the top-left corner of the Processing sketch you opened earlier (.pde is the file format for Processing sketches). Sorry for not having exported it to Mac, I will export for other OS next time I make a submission for a jam.

actually nevermind I really don't understand javascript aaaaaaaaaaaaaaah what is this wierd syntax

Pretty nice! I wonder why it lags when you dig... Could I edit you code to fix it? (you can just press inpect and find it with devtools)

Wow actually really cool! I would never have thought of mixing up those two games! The tiles with no bombs were really satisfying to watch disappear and the look was really cool! Just a little bit of audio would have been cool, but I did have problems with audio in p5 myself so yeah...

Sorry I forgot to put clear instuctions on the page, now this should be better. Also what is STH?

Yeah I found it possible myself but it's always easier when you make the game yourself, since you understand it (and I didn't explain any enemy, so that's confusing)

Uh oops sorry, I meant text! You are not obligated to use all text, but you must use only the text... my bad

I mean that you are not required to use all sound, but you can only use the sounds provided. For the art, it's the opposite: you are required to use all art, but you can use your own if you want.

Wait you mean 48h right?

Woah the letter at the beggining is incredible!

This is really cool, like the visuals! The thing is that the side movement would have been so cool... Also I really like the tutorial :D

Oh yeah i'm not the only one who doesn't use a game engine!

I think I understood it: when you click images you gain money, some pop-ups give you more and you get money overtime by playin music. But anyways it doesn't matter, the main purpose is the music

Really nice, best game so far! Such a simple thing that brings so much joy ^^

Well i'm 13!

Hey you don't need to use al text, you just need to use only this text. Only the art is like that.

Oh you use Piskel too! Also nice game, very polished!

Wait so you don't need to use ALL art?

I use Processing, which is built upon java. It's pretty cool!

And i'll just go with a windoes build, it'll be simpler and it's probably going to lag less.

I don't think there is a way to upload programs made in the language I use to itch.io, but it would work on another site (https://openprocessing.org/). Is it possible to publish a link to this other site?

Well it worked for me

Oh also the orange text on the green background on the page is hard to read