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(+1)

some small things/qol.
toggle/pause on autoharvest the crops.
if a potion has fully healed either hp or mana then it should end and let you choose the other one right away.
maybe some stats that you can view like harvest quantity, crops/second etc.

toggle picture of woman. 

bigger things:
rare npc's that can give you some lore or advance the story. 
some side quests- we need 10 potions and we'll give you 25 gold plants etc.

(1 edit)

Thanks for the feedback! I’m working on the new version and on the topic of ending a potion early I’m still trying ideas, mainly because some conditions can change how that would work with a bleed for example. For now, I’m trying out just being able to click on the “potion in use” to stop giving the potion immediately.

A type of recurring/rare NPCs are planned, the new version will also feature a tiny bit more narrative as that’s being left for later on in the development for now.

The side quests are interesting, having some side-locations with shops that have trade-in offers could be very cool. I’ll add it to the idea board.