Thanks for taking the time to write this up, really appreciate the detail!
Cancel queue — you're not imagining it, it's a real bug. The button can shift position mid-render when the queue updates, so your click lands on nothing. Looking into it.
Generator warning — fair point. The alert fires too close to actual shutdown to be useful. Going to add an earlier low-fuel warning so you have actual time to react.
Fire indicator — you're right that it loses meaning once the slope and log cutter are running. The intent was early-game survival tension, but I haven't figured out a good way to gracefully retire it once it's no longer relevant. Something to think about.
Power display — curious what specifically confused you there, if you remember. Always trying to improve that area.
Waiting 10–25 minutes between tiers — that one stings to hear :) but it's useful. The late research gap is somewhat intentional (you're supposed to feel the grind before propulsion) but 20+ minutes is probably too long, especially if you've already maxed everything else. Going to look at the research rate in that window.
Battery save — it should be defaulting ON for mobile and OFF for PC automatically, so you shouldn't need to find it. If it was on by default for you on PC that's a detection bug worth knowing about — what browser/device were you on?
Glad the atmosphere landed.
Feedback like this is genuinely what keeps me going. I'm actively working on improving the game and already deep into planning the sequel.
More updates coming!