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(+1)

Hey, thanks for the answer, and I am really glad that you are planning a sequel!
Following up your questions and doubts about my experience:

- Battery save, I was playing on Brave, it was activated by default on PC.

- About the waiting between tiers I also notice that the timer that indicates the time remaining to the next tier it's a little weird, If I waited 10', the timer said like 22 min but was like speeding between 2 and 3/s per real second (I didn't do the actual calculus, it's was only a visual evaluation)

- The power display is okay between demand and amount of power available, but the timer didn't make sense until I actually see it grow with fuel and be almost drained along with the notification, maybe I missed a tutorial showed?

About the fire indicator, maybe a progress bar of some kind (simplified to 5 levels of fire?)


Many of these things in the experience are around the cycle update for all the UI, maybe there is something there to check, but well, again, great game!

Thanks for the detailed feedback, really helpful!                         

 Brave battery saver — good catch, I wasn't aware it's on by default on PC. The game uses delta-time clamping so gameplay stays  correct, but the visual tick rate will stutter when the browser throttles background timers. I'll look into using the Page Visibility API to pause/resume more gracefully.

Tier timer counting fast — that's a real bug, thanks for flagging it. The timer is likely displaying in game-time units instead of real seconds. I'll track it down and fix the display.                                           

 Power/fuel display — you didn't miss a tutorial, it's just not explained well enough. I'll add a clearer label or hint near the  power row so the fuel→generator→power chain is obvious before you experience it for the first time.

Fire progress bar — love this idea. A 5-level segmented indicator would make the fire urgency much more readable at a glance.  Adding it to the list.

Once again.  thanks again for playing and for taking the time to write this up — this kind of feedback is exactly what I need and I hope you will play and help with the sequel as well and help me make it better!