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(+4)

The game is a masterclass, the lvl design is great and as a person not familiar with platforming, I appreciated how balanced and progressive the challenge/learning curve was. The same went for the rhythm minigame: the first song I had to restart 4-5 times, but once arrived to the last song, I was in the zone, I could see that it was technically more difficult, but I had learned and I could beat it without to much trouble but while having a lot of fun! The musics where wonderful, there was just to much of a gap in volume between the platform phases and the rhythm game phase... But that's the only thing I have to say on the game itself.

As this particular jam entry though, I didn't feel neither to much of the theme nor the limitation :/

Also, do you guys are silksongs players? the vibe of your game reminded me of it somehow! (●'◡'●)

(1 edit)

Thank you so much for the incredible feedback! This really helps. I saw another comment about the volume, so we'll be sure to look into that. We hope to make the difficulty more balanced as well. Regarding the theme, we tried to be creative with having spring be something to yearn for and uncover as things got brighter as if a changing of seasons or coming out of hibernation (flowers grew as the Lenselights were lit, the flowers come through the Circadian Energy in the rhythm game (the notes), and at the end in the lighthouse above the field of spring flowers), but it seems that didn't get translated well or was strong enough. The looping is where the player reenters the building during the lighthouse scene to have a climax and option, though you are correct that isn't seamless. It was hard to try to balance that. We also attempted for both the additional (optional) limitations. We couldn't get to the character creator, but as a rhythm game, we found a way to incorporate no visible numbers. Thank you again. We'll be considerate of this in the future.  Edit: Also, yes! We are Silksong players. The game was inspired by that and some other games.