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(1 edit) (+1)

VERY VERY VERY LOVELY GAME!!! 

I managed to get the 10th flower, darn i shouldve calculated it properly. Creative how everything goes to the center, it reminds me of suika but in a creative way!!

I'm curious, did you use physics objects that would simply constantly propel towards the center or was there some sort of invisible joints or strings connected to them? Because I like how the flowers bouncy like a ragdoll like theres some joints connected to them but at the same time, not really. I'm curious as to how you implemented the physics of the flowers (sorry for explaining horribly)

Anyways, lovely game!! might be one of my favorites since i like addicting games!!

(+1)

Hey thanks you! :) 
So the physicsis really easy. As you wrote, every flower just propel towards the center (so rb.AddForce(((Vector2)Center.position - rb.position).normalized * Force); basiclly ). Their rigidbodies also all have the same mass and configurations. Didn't have the time to play around alot ^^