Thanks for playing, yeah probably not amazingly well optimised nor tutorialised. It does pool objects a bit but not great for web. First time using Godot (not my usual engine) but was good to try new tools. Will check your game out
I think having a little downtime after the bosses would be enough to roll around and see what was dropped, and determine whether or not I want to swap parts. Maybe make the player move back to the start location and interact before the next wave.
I would also like to have a way to see what parts I have so I can compare them to the new parts.
I will be following the development of this game for sure!