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Thanks for playing, yeah probably not amazingly well optimised nor tutorialised. It does pool objects a bit but not great for web. First time using Godot (not my usual engine) but was good to try new tools. Will check your game out  

I think having a little downtime after the bosses would be enough to roll around and see what was dropped, and determine whether or not I want to swap parts. Maybe make the player move back to the start location and interact before the next wave.

I would also like to have a way to see what parts I have so I can compare them to the new parts.

I will be following the development of this game for sure!