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A couple thoughts for the full game

1. better more in detail descriptions of quest outcomes would be good, like explaining why exactly that knight was or wasn't good for the quest would help with future quests

2. I wish other npc's would have more reaction when their relatives die, for example in the conceited blond knight dies a reaction from his mom would make sense and give more incentive to keep them alive (especially him)

3. the multi day quests are a little annoying, especially when followed by an important deadline quest, I just lost an alliance and the guy who never takes his armor off because I had 3 knights on a multi-day quest and I had to send him alone

all in all, this game has been addictive, and I am planning to get the full version, but the demo definitely needs a couple things fixed

Hi! thanks for the feedback!

1) For this point, our biggest challenge is trying to be as clear as possible without adding more text, as that would significantly increase the word count for translation. However, we have further UI changes planned to address this

2) That is indeed the case for the main cast! If Gwendan dies, his aunt will have something to say about it

3) We understand that this can be frustrating, but it's a key part of the game's balancing and decision-making process. However our goal here is to better "warn" players when choosing which quests to send knights on as a deadline approaches in order to prevent that frustration

that makes sense, thank you