A couple thoughts for the full game
1. better more in detail descriptions of quest outcomes would be good, like explaining why exactly that knight was or wasn't good for the quest would help with future quests
2. I wish other npc's would have more reaction when their relatives die, for example in the conceited blond knight dies a reaction from his mom would make sense and give more incentive to keep them alive (especially him)
3. the multi day quests are a little annoying, especially when followed by an important deadline quest, I just lost an alliance and the guy who never takes his armor off because I had 3 knights on a multi-day quest and I had to send him alone
all in all, this game has been addictive, and I am planning to get the full version, but the demo definitely needs a couple things fixed