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User_Classified

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Posts
A member registered 27 days ago

Recent community posts

A couple thoughts for the full game

1. better more in detail descriptions of quest outcomes would be good, like explaining why exactly that knight was or wasn't good for the quest would help with future quests

2. I wish other npc's would have more reaction when their relatives die, for example in the conceited blond knight dies a reaction from his mom would make sense and give more incentive to keep them alive (especially him)

3. the multi day quests are a little annoying, especially when followed by an important deadline quest, I just lost an alliance and the guy who never takes his armor off because I had 3 knights on a multi-day quest and I had to send him alone

all in all, this game has been addictive, and I am planning to get the full version, but the demo definitely needs a couple things fixed

I like the game but the development console is in the way

yes

Amazing game but some of the rune descriptions don't make sense and I have to play them wrong a few ties to figure it out, the run for the golem makes no sense to me because the card upgrades and I can see the light gain increase in the discard deck but it doesn't compute to the overall for the trial, how does it work?