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gratinae

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A member registered Jun 09, 2021 · View creator page →

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yummy

1)In fact, the character of the ruler is gender-neutral ( in languages where this is possible) precisely so that players can identify with them however they like. We plan to clarify this in a new version of the intro.
Unfortunately, adding a gender selection option at the start of the game would have been quite a burden in terms of writing and translation since we're a small team
2) These are just quests
3) Most of the character you mentioned will be romanceable! But unfortunately, Arlin is a married man and a happy father
4) Well spotted ty :)
(thank you for this long feedback!)

You can re-read previous lines using the dialogue log (in the bottom right-hand corner of the dialogue box) but actually jumping back in time to change your  recent choices (like you see in some VNs with the back arrows) isn't in the cards

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Hi! The current demo version is too large to play in a browser. However you can download the Windows version which has been updated, or play the Steam demo

Hi! thanks for the feedback!

1) For this point, our biggest challenge is trying to be as clear as possible without adding more text, as that would significantly increase the word count for translation. However, we have further UI changes planned to address this

2) That is indeed the case for the main cast! If Gwendan dies, his aunt will have something to say about it

3) We understand that this can be frustrating, but it's a key part of the game's balancing and decision-making process. However our goal here is to better "warn" players when choosing which quests to send knights on as a deadline approaches in order to prevent that frustration

I'd also add:
4) The UI to access these dialogues is in the bottom-left corner of the Tower View. We're aware it's not prominent enough right now and can easily be missed, we still need to improve the visibility of these assets.
5) If you're referring to the flavor text that provides quest context (Arlin's notes), unfortunately, it's difficult for us to add more. We've chosen to use this feature sparingly, focusing only on major quests (main storylines) and unexpected outcomes. Adding detailed lore for every single quest would significantly drive up the word count for translation.
6) Are you referring to the fact that it's currently impossible to reopen the dialogue log once a conversation has ended?

Hi! Thanks for the feedback!
We always appreciate a heads-up on any typos or grammar slips. Although we try our best to be thorough, it can be tough to ensure consistency across the board since the game is quite text-heavy, and we're a small team. Feel free to share more detailed feedback on this over on our Discord if you're up for it!

thank you <3

only two days left.... 🫦🫦

<3

16 April sees the release of a new demo with a bit more content; its not the final version of the game. but it will be available for free on Itch and Steam

hi! thank you! 
sadly a romance with Goberto is not scoped for matrimonially obvious reasons

good luck

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Hi! we've actually been working on these issues, and you'll see some of the changes in an upcoming demo. hope that'll sort out the glitches for you!

Have fun on Crown Gambit in the meantime :)

Thank you very much! We can't wait either!!

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Hi! Thanks so much for taking the time to play, we hope you'll be there when it's released :)

unfortunately for Roland I'm afraid he already has a wife and kids.... (please do be there for the release, though)

Hi, the demon feature isn't actually available in this short demo yet, because we wanted to test reactions and playtest without it first! But there may be a way to test the feature before the game's full release...

(yeah I die for him too)

Hi! thank you for taking the time to play :)

Hi! thank you so much!
Unfortunately, pricing has not yet been decided... but it should be around a perfectly reasonable price if you ask me

Hi! glad you felt so involved in the demo!
Some mechanics are indeed still a bit rough given the missing tutorial, it will be a little more understandable in the final version. Let's pray that Gwendipoo survives next time...

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Thank you so much for the kind words :) we can't wait for the release too

Hi! For now we're focusing on the Steam release this August but we're open to exploring a mac version afterwards!

Ty for playing :)

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Hi! Thank you very much for taking the time to play! (At a time when you weren't supposed to!)

Its to early to say for sure at the moment whether there will be a mobile version, although it's definitely a game that would lend itself well to that :)

hope you'll find the time to finish the demo!

 Hi, thank you for taking the time to play!

 Good guess, the red 'incompatibility' bar is indeed related to the mismatch between the knight's personality and the quest. This system is intended to be much more transparent and understandable in future - we're working on it!

Thank you so much! Hope you enjoy your journey with Ursula in the full game 👉🏼👈🏼

We have plenty more in stock!!

Thank you! Glad you liked the demo, even though some aspects are still a little rough around the edges. (very eager to have you back for the full release, too!)

Merci beaucoup ! On travaille à rendre plus digestes les aspects actuellement un peu plus durs à prendre en main, ce sera visible sur une prochaine demo steam :)

Merci beaucoup !! On a hâte aussi d'être en août :-)