yummy
gratinae
Creator of
Recent community posts
1)In fact, the character of the ruler is gender-neutral ( in languages where this is possible) precisely so that players can identify with them however they like. We plan to clarify this in a new version of the intro.
Unfortunately, adding a gender selection option at the start of the game would have been quite a burden in terms of writing and translation since we're a small team
2) These are just quests
3) Most of the character you mentioned will be romanceable! But unfortunately, Arlin is a married man and a happy father
4) Well spotted ty :)
(thank you for this long feedback!)
Hi! thanks for the feedback!
1) For this point, our biggest challenge is trying to be as clear as possible without adding more text, as that would significantly increase the word count for translation. However, we have further UI changes planned to address this
2) That is indeed the case for the main cast! If Gwendan dies, his aunt will have something to say about it
3) We understand that this can be frustrating, but it's a key part of the game's balancing and decision-making process. However our goal here is to better "warn" players when choosing which quests to send knights on as a deadline approaches in order to prevent that frustration
I'd also add:
4) The UI to access these dialogues is in the bottom-left corner of the Tower View. We're aware it's not prominent enough right now and can easily be missed, we still need to improve the visibility of these assets.
5) If you're referring to the flavor text that provides quest context (Arlin's notes), unfortunately, it's difficult for us to add more. We've chosen to use this feature sparingly, focusing only on major quests (main storylines) and unexpected outcomes. Adding detailed lore for every single quest would significantly drive up the word count for translation.
6) Are you referring to the fact that it's currently impossible to reopen the dialogue log once a conversation has ended?
Hi! Thanks for the feedback!
We always appreciate a heads-up on any typos or grammar slips. Although we try our best to be thorough, it can be tough to ensure consistency across the board since the game is quite text-heavy, and we're a small team. Feel free to share more detailed feedback on this over on our Discord if you're up for it!
