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Working my way to a hard mode 1CC, currently have the silver star. It's pretty fun, nice to hop in and do a few run attempts.

At first it took me a little bit to get used to the movement. I thought there would be more input buffering, and I could play more by tapping directions, but once I realized you are probably meant to pre-emptively *hold* the direction you want to go next, this issue was solved. Not something that needs addressing per se, as I feel like it's a valid design decision and you do get used to it relatively quickly, but I figured I'd bring it up.

Another random piece of feedback: in menus, there is this animation when you scroll to another button where the button's content starts offset by a few pixels on the Y axis and then eases into its final position. This feels like a nice piece of visual feedback when scrolling down, but I feel like it works less well when you're scrolling up. What if when scrolling up the animation started offset the other way, offset a few pixels down, and the eased into position? 

It's been nice to play this game after following the newsletters and development videos for a while. Looking forward to the full thing.