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C.T. Matthews

A member registered Feb 27, 2021 · View creator page →

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this game is great! fantastic writing, and beautiful ui and everything else.

it really brought back memories from the earliest parts of my game industry career, back when i was still optimistic about things and my soul had not yet been crushed (i'm doing fine now, i don't work for a studio anymore). it perfectly nails the vibes at those places, especially the bizarre attitudes that a lot of the people there have towards visual novels, right down to the hatoful boyfriend-esque example.

i hope amy gets to make games by herself one day, outside of a studio/industry environment ;_;

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this is so charming, i love it! it's the most fun i've had playing a new game in a long time. the design notes in the bonus pack are great too!

That's great news! Thanks again for organizing the bundle!

no problem, i hope you find it useful!

That's great to know, thanks!

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I offer Steam keys for people who buy my commercial games on, but I don't think I have permission to offer Steam keys to people who buy it at a deep discount as part of a bundle because I probably wouldn't be matching the bundle discount over on Steam itself. So if one of my games got selected for the bundle, ideally I'd still like to offer Steam keys to people who buy the game by itself but not to people who bought it in the bundle. Is that possible, or should I leave my game out of the bundle if I don't want bundle buyers to claim all of its Steam keys?

no problem!


so cute, i love it!!

Thanks! The way I try to scope my own games is by making the smallest possible version first, and then adding more features or content afterwards if I still have the energy to do it. I started Ducky's Delivery Service by making a smaller version with a few levels and no story first, and then I added those later. My last game Chessplosion didn't have an adventure mode or online multiplayer until I had finished making the rest of the game.

So if I get to the end of making the small version and it took way more time than I expected, I have the option of releasing a small game instead of being stuck with half of a huge game that I don't want to finish. I ended up finishing the larger versions of Chessplosion and Ducky's Delivery Service, but I'm glad I made them this way! Maybe I'll get better at estimating the scope of large games in the future, but this way works fine for now.

Thank you! I started making the game in June 2022 and released it in July 2023. So it took 13 months in total, including the Nintendo Switch release.


Thank you!

Thank you so much! I'll paste the answer to your question here too in case anyone else is curious:

The soundtrack is included with the game here on if you pay $13.99 or more. And if you just want to buy the soundtrack by itself, it's available on Bandcamp and Steam.

thank you! i wasn't expecting it to make that much of a difference, but it feels so much better now!

Thank you, your games and assets look cute too! Those 16x16 Game Boy icons are adorable!

Thank you so much for playing! That is exactly what I love about the game too, so it's good to know I'm not the only person who feels this way

Thank you so much, I'm glad you like it!

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My game Ducky's Delivery Service is out now!

Propeller-powered duck delivery action!

In Ducky's Delivery Service, you are a duck who uses a propeller backpack to fly around and deliver mail. Master the flight physics, grow your delivery business, fulfill special delivery requests from other ducks, and earn time attack ranks and high scores.

Trailer video:

You might have seen the game in Wholesome Direct this year!

There's also a 10% launch sale for the first week. I hope you enjoy the game!

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Thank you! Yes, the game is also on Steam:


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Thank you so much for trying the demo! I agree about throwing a final hail mary package, and I watched a streamer try to land some post-timeout packages today too. So I fixed it in the latest version (v814)!

it's so cute! i can't do better than 3rd place but i had fun trying!

Thank you so much for playing the game, and I'm glad you're having fun! I've seen a lot of chess players and non-chess players play it, and the single biggest difference between the two groups is that the non-chess players all have a hard time visualizing knights and bishops at first. It's not just you!

One shortcut that makes things a bit easier is that bishops only hit squares the same color as the one that they're standing on, and knights only hit squares that are the opposite color to the one that they're standing on. But it still takes a while to get used to them. Anyway, I hope you enjoy puzzle mode and the rest of the game!

No problem! The demo isn't on itch and the Download Demo button is hard to spot on Steam, so it's easy to not notice it

I hope you enjoy the game when you buy it! In the meantime, there's no demo on itch yet but there's a Download Demo button on the Steam store page

congrats on releasing the game!! I was completely blown away during testing, and I can't wait for everyone else to experience it now that it's out!

Thank you!!

Thank you so much for all of your help! The game would have been much worse without you!

Thanks! It's something I'm interested in and I plan on looking into it, but I don't want to promise anything until I'm 100% sure that I have the time and means to do it.