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KuroOneHalf

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A member registered May 16, 2015 · View creator page →

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(3 edits)

I think I've found a bug. If you set the overall volume to 10 then start a new game, the music will be muted. Other values don't seem to cause this issue, and once you're ingame, changing it to 20 and then back to 10 seems to make the audio play again. However, once you cross to the next stage, it goes back to being muted again. I suspect something is rounding down improperly.

It would be nice to have better sound controls in general though. Playing on the browser with decent headphones, 10% volume is already plenty loud, and 20% is uncomfortably loud. It would be nice to have more gradual controls to be able to adjust the volume on the low end. If the range is not logarithmic already, I would recommend you turn it into that. 

Working my way to a hard mode 1CC, currently have the silver star. It's pretty fun, nice to hop in and do a few run attempts.

At first it took me a little bit to get used to the movement. I thought there would be more input buffering, and I could play more by tapping directions, but once I realized you are probably meant to pre-emptively *hold* the direction you want to go next, this issue was solved. Not something that needs addressing per se, as I feel like it's a valid design decision and you do get used to it relatively quickly, but I figured I'd bring it up.

Another random piece of feedback: in menus, there is this animation when you scroll to another button where the button's content starts offset by a few pixels on the Y axis and then eases into its final position. This feels like a nice piece of visual feedback when scrolling down, but I feel like it works less well when you're scrolling up. What if when scrolling up the animation started offset the other way, offset a few pixels down, and the eased into position? 

It's been nice to play this game after following the newsletters and development videos for a while. Looking forward to the full thing.

Sorry that I'm giga late to the discussion - I don't visit Itch often. However, I was just searching up some games, and I'm having difficulty finding a way to tell if games have been correctly tagged as being AI or not (is there a way to tell from a store page?), and how to report them if not. I included the "No AI" tag in my searches and I'm still getting some results that are clearly using AI art.

Hi. Does this extension allow you to read out twitch sub messages?

Nice one!

I see. Well, it's a false positive. Talking to other devs they say it's likely because ren'py has the ability to connect to the internet to download game updates, so some anti-virus softwares will see that and immediately flag it until the game has been verified and approved by them.

It's just a normal Ren'py engine game, there's no reason it should ever be flagged as a trojan. And other devs I asked have never heard of this happening before.


What antivirus are you using? And what files specifically got removed?

Glad you liked it!