What started as a charming, but regular dungeon crawler ended up really epic.
I broke the game first time by reaching the goal, but I persisted and completed it properly on my second try.
Graphics and sfx are really charming, returning me back to the era of early Windows games or late MS-DOS games. Stylistically it was very solid, I cannot put my finger on a specific game which it reminds me of, but there was a plethora of early Windows games which had high resolution graphics and limited palette and were probably drawn in the MS Paint :D
I didn’t get too engaged in the combat. Stunning, healing and feeding was the most useful options here, but it would be cool to see more variety in the attacks, so you can choose between something like increased damage, but sacrificing your defences for example.
The ability to go up and down a level made it even more interesting, but what really got me is the whole idea of the end game. I spent so much time thinking about what to do best there, which is really cool!
Here’s my play-through: