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What started as a charming, but regular dungeon crawler ended up really epic.

I broke the game first time by reaching the goal, but I persisted and completed it properly on my second try.

Graphics and sfx are really charming, returning me back to the era of early Windows games or late MS-DOS games. Stylistically it was very solid, I cannot put my finger on a specific game which it reminds me of, but there was a plethora of early Windows games which had high resolution graphics and limited palette and were probably drawn in the MS Paint :D

I didn’t get too engaged in the combat. Stunning, healing and feeding was the most useful options here, but it would be cool to see more variety in the attacks, so you can choose between something like increased damage, but sacrificing your defences for example.

The ability to go up and down a level made it even more interesting, but what really got me is the whole idea of the end game. I spent so much time thinking about what to do best there, which is really cool!

Here’s my play-through:

(+1)

That was a great playthrough.  The way you reached the end on your first try without ever reloading was awesome, and I'm happy you also managed to complete the game properly especially without ever finding the map.

I'm glad you enjoyed the puzzle part as combat on another hand would indeed have benefitted from more time to expand it. In case you wonder there are two other possible interactions between 1983 and 1985, you can kill the anaconda in 1983 and it won't appear in 1985, and there's a single piece of equipment to find in the future that you can then leave in 1983 where the young ones start so they're a bit stronger.

Thanks a lot for playing, the video and the nice comments!

(by the way thanks for playing more games from the jam while participating in the Ludum Dare, I played your game and won in 17:22, squashed 333 enemies, upgraded energy 4 times, unlocked 2 cards and 12 arrays, it was fun)