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Heyho and thanks!
2 out of 3 is a pretty good rate XD
I think the web export is particularly useful to have just because it makes playing so much easier for potential players.
Re-working your engine to fit Spine animations is too much, I agree with that. 

As for the cutscenes (with or without dialogue), I was heavily thinking of Skald: Against the Black Priory, if you happen to know that game:
https://store.steampowered.com/app/1069160/SKALD_Against_the_Black_Priory/

For example these ones:



That's the first game that came to mind mind when I learned about your engine :D
Stay funky!
Dez

I agree with you, the web export is very important :)


The  engine will allow classic dialogues, with or without characters portraits, and will also allow for cutscenes (both things are still a bit in sea, so unforntunately I don't have yet too many details on utilities/limitations to give you) and the GUI will be completely customizable. That's to say that the image you have in your mind (I didn't know the game, it's pretty cool!) is quite accurate :)

Sounds great!
I'll follow your progress.

The game btw is one of the best "oldschool gameplay with modern sensibilities" kind of games in recent times that I played.
Maybe worth a play/watch for you.
Cheers!