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---== Zombie DeckBuilder ==---

A topic by 16bitnights created 5 days ago Views: 59 Replies: 1
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Hey,

As some of you already know, I started a game development marathon working on 4 different projects with 4 different programmer partners, and today it's time for my second project reveal:



I am bringing this game to life together with  cavalie.ro, I worked with him in the past, and we had an awesome collab in 2017 when we released TAURONOS, after that we went on separate ways, and now we are back again to bring you a new creation.


About the game:

Choose your champions and descend into card-based dungeons of the undead.

Search for upgrade cards and treasures, survive, and make difficult choices, all within an exotic card game atmosphere.


Fun Fact:

 I was able to do the testing for core mechanics + first balance draft ahead of having an actual prototype. This was a first-time approach for me and it worked perfectly.I only had to print out the placeholder cards and have some fun.




Then I started doing the early mockups in Windows Paint 98 version because im that freaking old:



And then my partner's magic came in, and this is what an actual screenshot in the game looks like now:



And here is a feature list:


Combat & Looting

- Unique environment exploration mixed with combat, and with a dash of mystery.

- Search the environment cards for gold coins, fuel, and special survivor action cards custom-taylord for each class.

- Fight the undead horde 

- Balance your choices between the greed of exploring for more treasures, defending against the undead, and trying to escape.

- Choose what survivor cards you want to save and which ones you want to sacrifice to the horde in order to buy more time.

- Use your survivor's special abilities to gain an edge

- Aggro mechanics


Management & Shops

- The merchant will provide you with custom upgrade cards for your survivors' stats.

- The couple will provide you with special services for your survivors, such as repairing armor, healing wounds, refilling ammunition, and trading fuel


Travel & Main goal

- Engaging minigame mechanics for traveling

- Multiple endings based on your main quest progress

- Decide your next location to explore based on resource cost and reward



Developed under 16 BIT NIGHTS and cavalie.ro


So let's continue with a progress update.

Introducing:the merchant.


All hero cards from the player's hand can have their stats upgraded on the merchant shop.

Introducing: the couple


Here, the player can acquire services of healing, repairing armor, reloading, and trading fuel.

Now moving forward.

The gameplay loop consists in combat exploration + shop(the ones above) + travel,.

On travel, we will do some sort of interactive minigame but we have not decided on the exact details yet.


I also want to use this real-life image as a game background, dunno yet if this is a good idea, maybe some suggestions?


Also, we plan for each location to have its own polaroid theme and special danger levels + a special aggro mechanic.

Goal is to have maximum retro aspect but with a touch of modern magic



I hope you enjoyed this devblog entry!