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(+1)

Wow. Wild but GREAT to see. Window on the train is a little glitchy, by the way--if you click on it again rather than just tapping forward while the dialogue is playing, which I did because I usually click to advance dialogue and that's where my pointer was, it'll start over the dialogue but still have the other segments queued. Plus MC says he hasn't eaten anything since leaving Gramps', which isn't quite true given...you know...snacks system.

It's honestly fascinating seeing the new prologue. I assume things will be a bit more familiar in Act 1 proper (as they already are), but the reworked setting is a pretty drastic change. Of course, I hadn't played in a bit even before the hiatus, so who knows how much of this was already in the game. Still, looking forward to more!

First of all, yes, my apologies for that darn window! It’s been giving more than a few people trouble and it will be given a good talking to in time for the next update (as will Robin forgetting all those delicious snacks that Jessica so kindly gave him! Ungrateful, that’s what he is).

Second of all, thank you for the kind words, the open mind and the support! It’s very much appreciated :) The more content is released, the more people will hopefully see how much I am directly copy-pasting from the previous version. It’s my intention to remove nothing, only add to the existing lore and setting, and I hope everyone enjoys the ride as I race back to Act Three!

That's awesome to hear! One other thing I do have a bit of a lore concern about is, uh, Fish. At least one of the boxheads around town seems to think the Numini are an urban legend, which is kind of odd when one is apparently a major part of the infrastructure to get to and from town. Has she been living under a rock? Unless that was specifically related to Robin coming from Gramps' direction. That old man is unpredictable.