Wow. Wild but GREAT to see. Window on the train is a little glitchy, by the way--if you click on it again rather than just tapping forward while the dialogue is playing, which I did because I usually click to advance dialogue and that's where my pointer was, it'll start over the dialogue but still have the other segments queued. Plus MC says he hasn't eaten anything since leaving Gramps', which isn't quite true given...you know...snacks system.
It's honestly fascinating seeing the new prologue. I assume things will be a bit more familiar in Act 1 proper (as they already are), but the reworked setting is a pretty drastic change. Of course, I hadn't played in a bit even before the hiatus, so who knows how much of this was already in the game. Still, looking forward to more!