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(1 edit) (+1)

So. thanks for dropping by the comments. Ahead of the video, I wanted to drop by with the long version. So spoilers ahead. 

I see a decent if barebones start to a gas station horror game. I think you have a a good space been the jump scares. Now I have had some rotten luck with shopping tasks in gas station horror, so I really appreciate the interaction indicators popping up there. I'd think about upscaling the dialog text size, maybe moving it to lower third center of the screen, and consider swapping it from auto advance to click or press key to advance, I found it a little speedy for me. The alley creep I sort of spoiled by being out of position, but a tall wooden gate or a trash pile or anything to make it a bit more of a blind corner could buy you a little more wiggle room on that or moving it down a corner or two.  I do like having a choice thrown in, curious to see if you offer  branching path from there in the full game. And I always like it when I get looped back to the title screen at the end, partly saving me the the editing of getting dropped to desktop, and having the time to give my thoughts after. 

Edit and the video.

Hello, your feedback really motivated me. You’re absolutely right about everything you mentioned, and I’ll definitely fix those issues. Chapter 2 will be longer and more interesting — you can be sure of that. Have a nice day!