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Rasp A Trashbear

353
Posts
1
Topics
9
Followers
200
Following
A member registered Jan 14, 2020

Recent community posts

So I've seen bodycams, and drone centric builds. I have not seen them put together this way. Theres a certain extra tension not being in control of the squad, having no idea whats around any given corner. The pace really make it all work. Giving you plenty of time to consider the heck is going on. I'm so damn curious to see how the full title turns out. Good work.

Third in the line up. This one feel bleak. But the way it set up that tense feeling waiting to see what gets pulled each time and the sparseness of the crane cabin, really make me curious.  Mostly how do you keep that kinda out rig supplied. How do you anchor to an undetermined depth. Good work.

Second  in the line up. Short, extra weird, and I have to admit I did not see that ending coming. Decent work

First in the line up. Short, got that slender thing going on for a beat or two, and out it goes. It got just enough to make me curious with out over staying it welcome. Good work.

Fourth and final in the line up. I really enjoyed this meander through some ones psyche. Lots of little details you can miss, the slightly more hopeful possibility at the end. Excellent work, you earned a follow.

Third in the line up. I'm not a huge fan of the ending. But it is harrowing drawn out and deliberate about that feeling of despair and frustration. I like the vibe, I'll be keeping an eye out.

Second in the line up. I really like the shear ammount of portenial tension introduced. Seeing the field and pigs dwindling. The odd little potential story threads keep my noggin jogging for a fair bit. Excellent work. 

F
First in the line up. An interesting jaunt. And the background music got me just discordant enough. I kinda saw the twist coming, but it was a fun trip there.

It popped up in my feed, I forget who rated it, but seeing the splash I knew it was going into the rotation. I tend to like the odd looking and feeling games the ones going for that surreal feel and this sort of screamed it.

First in the line up. Solid work, simple premise. And dread. Though I do prefer a loop back the title screen, the mood great, the lighting just so. And the finish earned. Sound does some heavy lifting too.

Second in the line up. Okay. This is the bare min. The model and weapon choice are interesting. But a little more map, maybe a sprinkle of lore, and something to do besides manage the sprint bar probably help. I'll be keeping an eye out.

Third in the line up. Okay, I see how the intro was being sneaky after the finish. I'm not the biggest fan of the finish but I did have fun on the trip there. Decent work.

Fourth in the line up. Some where between inscryption and mine sweeper. Solid work. Although I did find the bgm popped the copyright monetization bots... not an issue for me since I'm a small timer, but you may wana fiddle with that.

Fifth in the line up. Short interesting and creppy. Solid work.

Fifth and final in the line up. SHort sweet and with a pretty well earned Scare. I really enjoyed. Also good luck working on that longer project, I'll be keep an eye out Vuk. 

Fourth in the line up. What a weird game. Short interesting, and so very strange. I do like the in game guide. That unique as heck to me at least. Good work.

THird in the line up. I got wee bit lost at a few points. I have to admit I haven't seen that particular style of chaser before. Slow build up and so much strange... Good work.

Second in the line up by request of Batsy. I have to say, this is a pretty solid slow burn. A lot of the scares didn't hit for me. But that slow trudge and disempowerment building and building does feel earned. Good work.

First in the line up. Look I'm real happy to see that little kink in the worked out. So the settings unique, I haven't seen many folk take this particular route. Perhaps some social aspects among the crew could spice the between scenes up a hair, I do understand if that just out due to the shear work load required. I really enjoy the slow creep into the unknown. I'm invested, curious, and wee bit terrified of learning exactly what's going here. So your doing really well with what you have. I'll be keeping an eye out.

Fourth and final in the line up. Short, simple, and haunting. Honestly Vuk I didn't expect that. And It was a pleasant surprise. No sledgehammer blows, just that slow descent. Excellent work.

Third in the line up. I really enjoyed the at you own pace exploring. All the little oddity going on. And how much you dig being up to you. You earned a follow. I'd also love to read more of this corner of weird. But thats me I always want to dig a bit more lore. Good work.

Sec

Second in line up. Sort of splits the difference between Carrion and Blasphemous. Really enjoy the split skills, morphing letting you pull the last absorbed victims weapon, and scrambling to prevent a bell ring. I'll be keeping an eye out, though I'm pretty terrible at stealth here. Good work.

First in the line up. I like the twise, I haven't seen that option often. Short solid even paced good work.

So I was playing the English version. And I seem to be getting the old stuck in seat issues mentioned here. It pops up pretty consistently day after the... breakdown... and second drivign shift forward.

I does stand out. I've seen these elements before but not quite in this combination.

Okay. We have some jank and jagged edges here and there. But. With all of that I have to say the difficulty is on a steady increase, that it doesn't dip into Rage game levels of frustration, the dash controls grew on me, and the ending was a pleasant surprise. Good work I'll be keeping an eye out.

Fourth and final in the line up. Simple solid and extra weird. Also love the easter egg.

Third in the line up. Glad to you see you back, and that set up and kiss off..

Second in the line up. Solid but I was little out of my depth working out a hide and just sort of meandered along at the end there.

First in the line up.  And a pretty weird little trip. There more to dig into then I expected. I'm leaving a good chunk for folk to dig into. Good work.

Happy to.

Fourth and final in the line up. Short, simple, odd, and with that hanging sense of dread. Very solid work, I'll be keeping an eye out.

Third in the line up. I'll be thinking about this one for a while. Lost of little enviromental detail, slow story peel back. And that kiss off. I'm not evening going to harzard a guess at some of the symbolism meaning, but good work.

Second in the line up. You know I'm not always a huge fan of hallway dungeon crawls. But it works, there's enough going on here it works for the design, I really like the exploration being it own phase and deck. And I wonder what sort of lore laying around here. Good work its on the wishlist.

First in the line up. A very solid short multi pather. Simple but interest premise and just enough lore bits to keep it interesting. Good wook.

Why thank you for the vote of confidence. I glad you approve. And good luck in deving fren I look forward to seeing your next.

Fourth, final, and my favorite of this run. Honestly. This is great. I really like how it all came together, accounted for each path, encouraged exploration with out a heavy hand. I love when there aren't invisible walls, how big the map feels, and the ending is breath of fresh air. 

Third in the line. I've been following for a minute, and this is a good pile of weird. I really enjoyed having the time to meander the town. That twist and sudden break down. Good work.

Second in the line up. Solid work. I really like now knowing how much time I was buying myself. The monster isn't my favorite design wise, but the jump scares good so fair enough. Good work.

First in the line up. With a little polish, a few more baddies, and some lore to go with the idea, I'd say you'd really have something. I think my one gripe is the legs aren't really part of things yet. Just sort of spare limbs. What here is a pretty proof of concept. If you haven't already maybe check out Hybrid Heaven and Dororo. Keep at it.