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the game wasnt very intuitive, i had to restart the game and reread the instructions multiple times just to understand how to play. was really looking forward to enjoy this specially with how impressive the game looked. controls felt nice, the world feels cozy, but not knowing wut to do or how to play really killed any motivation i initially had. i wud really try fixing that for the next update.

while i did say i liked how the controls felt; i think it cud have been simplified, like flying towards your camera for all axis instead of having a separate button for ascending and descending.

Thanks the play and comment!  I completely agree with you about it being unintuitive.  I tried to take the No Numbers challenge as a whole diagetic presentation challenge, and I fell a little short. 
Technically you dont need the extra buttons for up and down as a little height change happens with the camera, but more would have helped for sure, and the other buttons were kind of a middle ground as I worked on getting the flying controller working on a spherical world.  With more updates I think I can bring the gameplay back to the forefront and actually make something good out of this.  Appreciate the feedback.