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Nice update, especially this close to release.

If I was testing this build, I’d focus on:

  • cloud save consistency across devices and sessions (especially switching between PC and Steam Deck)
  • leaderboard accuracy and fairness, particularly with difficulty differences and run timers
  • performance stability after the optimisation pass, especially under heavy effects or in browser
  • boss behaviour during spell casting (immunity + timing interactions)
  • tutorial flow to make sure new explanations actually match what the player experiences

The cloud saves and optimisation changes feel like the highest risk areas, since they can look fine at first but break under normal use.

These are all great points and exactly what should be done, solid standard testing procedures but as a solo dev it’s often hard to find the time to test as thoroughly as you should! I have done all of the above however you can never test too much and there will always be bugs, please feel free to give it a spin and let me know if you find anything! 

Appreciate that, and yeah totally fair on the time constraints as a solo dev, that’s always the trade-off.

I’ll give the demo a proper pass when I get a chance and focus on those risk areas, especially cloud saves and leaderboard consistency since those tend to break in less obvious ways.

If I find anything reproducible I’ll send it over on your discord, properly structured rather than just “it feels off” reports.

Thank you so much and please do, constructive feedback is the best feedback :)