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(+2)

short and simple, also nice to see it following the flavor texts of the jam.

the Mixels... having inconsistent pixel sizes really hurts the games look, consistency in artstyle is very important if u want a polished looking game. game also lacks impact, game juice, and sfx when hitting the flower stems. text font could also have been picked to better match the games art.

id also fix the lose conditions, since simple flying over and skipping everything or just hitting the flower stems, doesnt really add much of a challenge, not that a game necessarily needs a challenge but considering thats the only goal of the game id suggest polishing that aspect more.

Thanks for playing and the criticisms!!! /ᐠ - ⩊ -マ

  • uhhh I regret so much picking that flower asset with the background now... Art consistency is definitely my lesson of the jam, and it's hard to get it right when using multiple asset packs with different pixel sizes and color palettes. The workaround here might be to make my own art consistently instead, even if it's not as good as the public asset packs. Id try to add more juices post-jam!
  • I just have an new obstacle idea, a crow that spawns at upper half of the screen and flying horizontally to hit the bee, how about that :3
(+2)
  • if using premade assets... for the flowers, u cud have just traced or drawn over with the correct pixel size, that shud have immediately fixed the mixel issues.
  • hehehe crow, also WASP... since those are enemies of bees