Nice entry! The Library for reading in-world explanations of things was nice, I thought. Early on I wished if there were fewer than 8 enemies it just showed them flat for easier attacking (if not using an AoE), but later the difficulty quickly fell behind my power so I just held SPACE constantly so it didn't matter as much, but that's it's own problem =). I love the Dregg. The little (I presume) class-specific challenges were a fun bit of variety in the dungeon. Thank you for the reminder to save! I agreed to the dragon's request, but, of course, had to reload and try the other way (made it to depth 3, character level 10 so far... but it's exactly as monotonous as the dragon described :). Audio and visuals were very nice, consistent and pulled together nicely.
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Thanks for your kind comments! I'm glad that you tried things both ways, my effort at extending things a bit didn't go to waste. :) New enemies for floor 2, recolors of old enemies with new abilities for floor 3, the other half of recolors for floor 4...and then just various combinations of those first four floors after that. :P But things keep scaling in difficulty and there's new equipment to buy for quite a few floors. And it is indeed pointless and monotonous. :)
I was really happy with the little dungeon events, they're not all class-specific. For example there's one with ice-cold water to brave in order to get loot, which can be resisted by someone wearing ice element armor. I just enjoy events like that to break things up in a dungeon crawler, a little choose-your-own adventure section.