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Thanks for your kind comments! I'm glad that you tried things both ways, my effort at extending things a bit didn't go to waste. :) New enemies for floor 2, recolors of old enemies with new abilities for floor 3, the other half of recolors for floor 4...and then just various combinations of those first four floors after that. :P But things keep scaling in difficulty and there's new equipment to buy for quite a few floors. And it is indeed pointless and monotonous. :)

I was really happy with the little dungeon events, they're not all class-specific. For example there's one with ice-cold water to brave in order to get loot, which can be resisted by someone wearing ice element armor. I just enjoy events like that to break things up in a dungeon crawler, a little choose-your-own adventure section.